Explanation
The Attack Speed bonus increases the player's attack speed.
Maximum Bonus
Each class and gender has its own individual maximum animation speed.
Maximum Animation Speed
- The maximum animation speed is the attack speed at which the damage no longer increases.
| Warrior
|
|
|
1-Handed
|
2-Handed
|
| M
|
F
|
M
|
F
|
| On foot
|
168
|
171
|
165
|
170
|
| On horseback
|
169
|
169
|
165
|
165
|
|
| Ninja
|
|
|
1-Handed
|
Dagger
|
Bow
|
| M
|
F
|
M
|
F
|
M
|
F
|
| On foot
|
167
|
167
|
169
|
169
|
169
|
169
|
| On horseback
|
158
|
169
|
169
|
169
|
169
|
168
|
|
| Sura
|
|
|
1-Handed
|
| M
|
F
|
| On foot
|
169
|
169
|
| On horseback
|
157
|
160
|
|
| Shaman
|
|
|
Bell
|
Fan
|
| M
|
F
|
M
|
F
|
| On foot
|
169
|
166
|
169
|
169
|
| On horseback
|
145
|
160
|
168
|
167
|
|
| Lycan
|
|
|
Claw
|
| M
|
| On foot
|
180
|
| On horseback
|
165
|
|
* Higher Attack speed values might reduce damage. (Fewer hits connect) Definitely aim for the optimal value
DPS Factor
- The DPS Factor is the number of hits per second.
- The DPS Factor can be used to compare hit damage based on hit speed between classes.
- It refers to the maximum animation speed.
| Warrior
|
|
|
1-Handed
|
2-Handed
|
| M
|
F
|
M
|
F
|
| On foot
|
2.36
|
2.50
|
1.56
|
1.60
|
| with Combo
|
2.43
|
2.51
|
1.56
|
1.62
|
| On horseback
|
3.20
|
3.29
|
3.18
|
3.29
|
|
| Ninja
|
|
|
1-Handed
|
Dagger
|
Bow
|
| M
|
F
|
M
|
F
|
M
|
F
|
| On foot
|
2.30
|
2.30
|
3.70
|
3.72
|
1.64
|
1.64
|
| with Combo
|
2.31
|
2.31
|
3.33
|
3.33
|
1.64
|
1.64
|
| On horseback
|
3.07
|
3.07
|
3.10
|
3.11
|
1.10
|
1.10
|
|
| Sura
|
|
|
1-Handed
|
| M
|
F
|
| On foot
|
2.34
|
2.32
|
| with Combo
|
2.46
|
2.46
|
| On horseback
|
3.17
|
3.14
|
|
| Shaman
|
|
|
Bell
|
Fan
|
| M
|
F
|
M
|
F
|
| On foot
|
2.30
|
2.29
|
2.27
|
2.27
|
| with Combo
|
2.37
|
2.37
|
2.46
|
2.47
|
| On horseback
|
3.20**
|
3.13**
|
2.29
|
2.29
|
|
| Lycan
|
|
|
Claw
|
| M
|
| On foot
|
1.94
|
| with Combo
|
2.00
|
| On horseback
|
3.07
|
|
- How do I compare the damage between classes using the DPS Factor?
DMG = (HIT DAMAGE) * (DPS FACTOR of your class) / (DPS FACTOR of the target class)
- What does the result mean?
Suppose a male Ninja deals 26k hit damage with daggers on the Hydra.
How much damage must a male Warrior deal to achieve the same DMG?
26,000 * 3.7 / 2.43 = 39.6K
Thus, a male Warrior must deal 39.6K hit damage to cause the same DMG.
VWK DPS Factors
- The following are the DPS factors for various Transformation Orbs for Transformation.
| Small/Baby Poison Spider
|
Wild Devotee
|
Wild Dog
|
Fanatic
|
Blackwind Soldier
|
| 1.84
|
1.72
|
1.69
|
1.60
|
1.51
|
| Poison Spider
|
Tiger
|
General Huashin
|
Wolf
|
Wild Infantryman
|
| 1.50
|
1.415
|
1.415
|
1.375
|
1.32
|
| Blackwind Possessed
|
Boar
|
Proud Orc
|
Monkey Soldier
|
Bear
|
| 1.25
|
1.21
|
1.12
|
1.11
|
1.03
|
Important Note
- The animation speed does not increase linearly with the increase in attack speed.
- It may happen that you hit faster with less attack speed than with higher values.
- However, the difference is often minimal and only for certain attack speed values.
- This means if you do not have the exact maximum value, you may hit slightly slower in rare cases!