Bonuses

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This page lists the current maximum bonuses. There are lower values that can be obtainined while adding and chnaging bonus.

Items

Item How to get Description

Reinforce Item
Metinstones Lv. 45+ & Dungeons Reinforce Item gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. (adding may fail)

Enchant Item
Metinstones Lv. 45+ & Dungeons All bonuses of an item are replaced by the same number of randomly selected new bonuses.

Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.

Blessing Marble Dungeons & Bosses Blessing Marble can add a 5th bonus to an item that has four bonuses. (adding may fail)
Small Orison Craft at Seon-Hae for 300x

Orcuss, Death Reaper, Spider Baroness & Azrael


Serpent Treasure

Gives a small chance to change a 6 or 7 bonus.
Orison Craft at Seon-Hae for 600x

Hydra's Chest


Redux Chest


Serpent Treasure

Removes the bonuses from one of your items and adds new ones. Only applies to bonus 6 and 7.

List of all available Bonus

Bracelets

Strong against: Possible Resistances: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • 6%, 10%, 15% Magic Resistance
  • 6%, 10%, 15% Lightning Resistance
  • 6%, 10%, 15% Wind Resistance
  • 6%, 10%, 15% Fire Resistance
  • Chance of Piercing Hit +3%, +5%, +10%
  • Chance of Critical Hit +3%, +5%, +10%
  • 3%, 5%, 10% damage will be absorbed by HP
  • 3%, 5%, 10% to rob SP
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • 6%, 8%, 20% Chance of double Item drop

Bracelets 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP


Necklaces

Possible Defences: Other:
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • Blackout chance 3%, 5%, 8%
  • Chance of Piercing Hit +3%, +5%, +10%
  • Chance of Critical Hit +3%, +5%, +10%
  • 3%, 5%, 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • HP Regeneration +12%, +20%, +30%
  • SP Regeneration +12%, +20%, +30%
  • 6%, 8%, 20% Chance for EXP bonus
  • 6%, 8%, 20% Chance to drop double Yang

Necklaces 6th/7th Bonus

  • +1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strength against Metinstones
  • +1%, +2%, +3%, +4%, +5% attack damage against bosses
  • +1%, +2%, +3%, +4%, +5% skill damage against bosses
  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP

Helmets

Strong against: Possible Defences: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • +6%, +10%, +15% Magic Resistance
  • +6%, +10%, +15% Lightning Resistance
  • +6%, +10%, +15% Wind Resistance
  • +6%, +10%, +15% Fire Resistance
  • Poisoning chance 3%, 5%, 8%
  • 3%, 5%, 10% damage will be absorbed by SP
  • HP Regeneration +12%, +20%, +30%
  • SP Regeneration +12%, +20%, +30%
  • Attack Speed +3%, +5%, +8%
  • Chance to avoid Arrows +6%, +10%, +15%
  • Bleeding attack +3%, +5%, +8%

Helmets 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • Damage is increased at lower rank points.

Earrings

Strong against: Possible Defences: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • 3%, 5%, 10% to rob SP
  • 3%, 4%, 5% Poison Resistance
  • Bleeding Attack Resistance 3%, 4%, 5%
  • 6%, 8%, 20% Chance of double Item drop
  • 6%, 10%, 20% Movement Speed

Earrings 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%

Armour

Possible Defences: Other:
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • +6%, +10%, +15% Magic Resistance
  • +6%, +10%, +15% Lightning Resistance
  • +6%, +10%, +15% Wind Resistance
  • +6%, +10%, +15% Fire Resistance
  • Attack Value +10, +30, +50
  • 3%, 5%, 10% damage will be absorbed by SP
  • 3%, 5%, 10% damage will be absorbed by HP
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • Casting Speed +6%, +10%, +20%
  • 3%, 6%, 10% Chance to reflect close combat hits

Armour 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • -1%, -2%, -3%, -4%, -5% attack damage from bosses
  • -1%, -2%, -3%, -4%, -5% skill damage from bosses
  • Resistance to Half Humans (+2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
  • Incoming damage is reduced by 1%, 2%, 3%, 4%, 5% if you have +90% HP
  • Fall Resistance +15%
  • Lightning Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Fire Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Ice Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Earth Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Wind Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Darkness Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Magic Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP

Shields

Strong against: Possible Defences: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • Defence against blackouts
  • Defence against slowing
  • Intelligence +6, +8, +12
  • Dexterity +6, +8, +12
  • Vitality +6, +8, +12
  • Strength +6, +8, +12
  • Chance to block a close combat attack 6%, 10%, 15%
  • 6%, 8%, 20% Chance to drop double Yang
  • 3%, 6%, 10% Chance to reflect close combat hits
  • 6%, 8%, 20% Chance of EXP Bonus

Shields 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • -1%, -2%, -3%, -4%, -5% attack damage from bosses
  • -1%, -2%, -3%, -4%, -5% skill damage from bosses
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 1%, 2%, 3%, 4%, 5% Chance to block attack damage

Shoes

Possible Defences: Other:
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • Chance to avoid Arrows 6%, 10%, 15%
  • Blackout chance 3%, 5%, 8%
  • 6%, 8%, 20% Chance for EXP Bonus
  • 6%, 8%, 20% Chance to drop double Yang
  • Chance of critical hit +3%, +5%, +10%
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • Slowing chance 3%, 5%, 8%
  • Attack Speed +3%, +5%, +8%

Shoes 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP
  • Absorbs 1%, 2%, 3% damage as HP
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%

Talismans

Strong against: Possible Defences: Other:
  • Insects +15%, +20%, +30%
  • Desert Monster +15%, +20%, +30%
  • Zodiac Monster +15%, +20%, +30%
  • Half human +3%, +5%, +10%
  • Ice Resistance +15%, +20%, +25%
  • Earth Resistance +15%, +20%, +25%
  • Resistance against Darkness +15%, +20%, +25%
  • Sword Defence Break +3%, +4%, +5%
  • Two-handed Defence Break +3%, +4%, +5%
  • Dagger Defence Break +3%, +4%, +5%
  • Arrow Defence Break +3%, +4%, +5%
  • Fan Defence Break +3%, +4%, +5%
  • Bell Defence Break +3%, +4%, +5%
  • Claw Defence Break +3%, +4%, +5%
  • Resistance to Half Humans 3%, 6%, 10%
  • Fall Resistance +6%, +10%, +20%
  • Blackout chance 3%, 5%, 8%
  • Defence +2%, +4%, +5%

Talismans 6th/7th Bonus

  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (INT)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (STR)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (VIT)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (DEX)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (INT)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (STR)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (VIT)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (DEX)

Weapons

Strong against: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • Intelligence +6, +8, +12
  • Dexterity +6, +8, +12
  • Vitality +6, +8, +12
  • Strength +6, +8, +12
  • Blackout chance 3%, 5%, 8%
  • Bleeding attack +3%, +5%, +8%
  • Slowing chance 3%, 5%, 8%
  • Poisoning chance 3%, 5%, 8%
  • Casting Speed +6%, +10%, +20%
  • Chance of critical hit +3%, +5%, +10%
  • +3%, +5%, +10% Chance for piercing Hits

Weapons 6th/7th Bonus

  • +1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strength against Metinstones
  • Strong against Metinstones (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% of total value)
  • Strong against Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
  • Strong against Half Humans (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
  • Strong against Insects (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Desert Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Zodiac Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Animals (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Mystics (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Undeads (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Devils (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Orcs (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Lightning (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Fire (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Ice (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Earth (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Wind (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Darkness (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Damage is increased at lower rank points.