Ship Defence: Difference between revisions

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*The run is accessible from level 90+
*The run is accessible from level 90+
*At least 2 players are required to enter.
*At least 2 players are required to enter.
*Each member also needs a [[File:Passage_Ticket.png]].
*Each member also needs 1x [[File:Passage_Ticket (Ice).png]] Passage Ticket (Ice)
*The group leader can start the run by talking to Fisherman in Cape Dragon Fire.
*The group leader can start the run by talking to Fisherman in Cape Dragon Fire.
Time Limit: 25 minutes


Cooldown: 2 hours
Cooldown: 2 hours
Time Limit: 25 minutes


===The battle begins===
===The battle begins===
The battle will begin when the group leader  has interacted with [[File:Ship's_Wheel.png|50px]]. All party members must be present in order to start.  
The battle will begin when the group leader  has interacted with [[File:Ship's_Wheel.png|50px]]. All party members must be present in order to start.  


From here on, you have 60 seconds to prepare yourselves before the ship sails. After that, you have access to the deck of the ship and the first monsters will arrive.
From here on, you have 10 seconds to prepare yourselves before the ship sails. After that, you have access to the deck of the ship and the first monsters will arrive.


*'''First wave'''
*'''First wave'''

Revision as of 03:47, 14 June 2022

Prerequisites

  • The run is accessible from level 90+
  • At least 2 players are required to enter.
  • Each member also needs 1x Passage Ticket (Ice)
  • The group leader can start the run by talking to Fisherman in Cape Dragon Fire.

Time Limit: 25 minutes

Cooldown: 2 hours

The battle begins

The battle will begin when the group leader has interacted with . All party members must be present in order to start.

From here on, you have 10 seconds to prepare yourselves before the ship sails. After that, you have access to the deck of the ship and the first monsters will arrive.

  • First wave

Hold on for 120 seconds. Monsters will keep spawning and attack the Mast. Kill the monsters to prevent damage to the Mast.

When the time has elapsed, there will be a 10 second pause before the second wave.

  • Second wave

To complete the second wave, you must kill Hydra, who is appearing in a hole just beneath the higher deck.

During this wave, there is a movement speed debuff active.

  • Third wave

This wave is identical to the second wave, only there will be an attack speed debuff of 30%.

  • Fourth wave

This is a more complicated wave. You still need to kill Hydra to complete it, but more monsters are appearing that deal high damage to the Mast.

Also when Hydra reached 50% of its HP, there will be a debuff for 25 seconds that will remove all supporting effects.

Once the debuff is over, it will repeat 10 seconds later until Hydra has been killed.

Once you killed Hydra, you can claim your reward by destroying the Treasure Chest.

Tips

Blue circle that appears when Hydra's Spawn is using their laser beam
  • The Hydra Egg only appears for few seconds. When you destroy this Egg, all monsters, except Hydra, are despawned.
  • If you step on a blue circle, the Hydra's Spawn will stop their laser beam attack for certain seconds.
  • If you kill the Hydra's Spawn, it will spawn a weak Repair Wood (Metin) which will drop Repair Wood. When you use it, it will restore 5% HP to the Mast, but you will be fainted for 5 seconds.

Other

  • A Portal will appear that can bring you to the new continent Harbour. You have 5 minutes to use the Portal, otherwise you will be teleported out.
  • In case of crash, it is possible to return to the dungeon only if you connect to the same channel. The run even continuous when all group members had a crash and can rejoin all back inside.
  • To leave however, you can press 'give up' or talk with Ship's Wheel and press 'cancel voyage'.
  • Completing this dungeon is necessarily once for making it to Champion Level 1 (You must be Level 120 to be able to advance to Champion Level 1).

Boss Loot

Amount Item Description
8x - 10x Hydra's Chest
1x Royal Tiger Crystal
5x Sweets
1x Nessie Egg
200x Glimmerstone
200x Glimmerstone
1x Magic Stone
1x Sovereign Sash (basic)
50x Enchant Item
1x Orison
2x Orison
2x Orison
2x Concentrated Reading
1x Cor Draconis (Noble)
1x Special Dye
1x Intermediate Chaos Stone (aura)
1x Aura Fire Rune (10)
1x Aura Fire Rune (50)
1x Aura Fire Rune (100)
1x Scroll - General Yonghan
1x Pet Book Chest
2x Researchers Elixir
10x Cor Draconis (rough)
1x Protein Snack
15x Fine Cloth
1x Lucent Yellow Powershard
1x - 4.000.000 EXP
1x 3.500.000 Yang
1x 4.000.000 Yang