Ship Defence: Difference between revisions
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*The run is accessible from level 90+ | *The run is accessible from level 90+ | ||
*At least 2 players are required to enter. | *At least 2 players are required to enter. | ||
*Each member also needs 1x [[File:Passage_Ticket (Ice).png]] Passage Ticket (Ice) | *Each member also needs 1x [[File:Passage_Ticket (Ice).png|link=]] Passage Ticket (Ice) | ||
*The group leader can start the run by talking to Fisherman in Cape Dragon Fire. | *The group leader can start the run by talking to Fisherman in Cape Dragon Fire. | ||
The [[File:Passage_Ticket (Ice).png]] Passage Ticket (Ice) can be crafted at the Fisherman in Cape Dragon Fire for 2x [[File:Passage_Ticket.png|link=]] Passage Ticket, 1x [[File:Chuck of Ice.png|link=]] Chunk of Ice, 100x [[File:Gegenstand verzaubern.png|link=]] Enchant Item | |||
Time Limit: 25 minutes | Time Limit: 25 minutes | ||
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===The battle begins=== | ===The battle begins=== | ||
The battle will begin when the group leader has interacted with [[File:Ship's_Wheel.png|50px]]. All party members must be present in order to start. | The battle will begin when the group leader has interacted with [[File:Ship's_Wheel.png|50px|link=]]. All party members must be present in order to start. | ||
From here on, you have 10 seconds to prepare yourselves before the ship sails. After that, you have access to the deck of the ship and the first monsters will arrive. | From here on, you have 10 seconds to prepare yourselves before the ship sails. After that, you have access to the deck of the ship and the first monsters will arrive. | ||
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*The Hydra Egg only appears for few seconds. When you destroy this Egg, all monsters, except Hydra, are despawned. | *The Hydra Egg only appears for few seconds. When you destroy this Egg, all monsters, except Hydra, are despawned. | ||
*If you step on a blue circle, the Hydra's Spawn will stop their laser beam attack for certain seconds. | *If you step on a blue circle, the Hydra's Spawn will stop their laser beam attack for certain seconds. | ||
*If you kill the Hydra's Spawn, it will spawn a weak Repair Wood (Metin) which will drop [[File:Repair_Wood_(Item).png]]Repair Wood. When you use it, it will restore 5% HP to the Mast, but you will be fainted for 5 seconds. | *If you kill the Hydra's Spawn, it will spawn a weak Repair Wood (Metin) which will drop [[File:Repair_Wood_(Item).png|link=]]Repair Wood. When you use it, it will restore 5% HP to the Mast, but you will be fainted for 5 seconds. | ||
===Other=== | ===Other=== | ||
Revision as of 17:40, 14 June 2022
Prerequisites
- The run is accessible from level 90+
- At least 2 players are required to enter.
- Each member also needs 1x
Passage Ticket (Ice) - The group leader can start the run by talking to Fisherman in Cape Dragon Fire.
The
Passage Ticket (Ice) can be crafted at the Fisherman in Cape Dragon Fire for 2x
Passage Ticket, 1x File:Chuck of Ice.png Chunk of Ice, 100x
Enchant Item
Time Limit: 25 minutes
Cooldown: 2 hours
The battle begins
The battle will begin when the group leader has interacted with
. All party members must be present in order to start.
From here on, you have 10 seconds to prepare yourselves before the ship sails. After that, you have access to the deck of the ship and the first monsters will arrive.
- First wave
Hold on for 120 seconds. Monsters will keep spawning and attack the Mast. Kill the monsters to prevent damage to the Mast.
When the time has elapsed, there will be a 10 second pause before the second wave.
- Second wave
To complete the second wave, you must kill Hydra, who is appearing in a hole just beneath the higher deck.
During this wave, there is a movement speed debuff active.
- Third wave
This wave is identical to the second wave, only there will be an attack speed debuff of 30%.
- Fourth wave
This is a more complicated wave. You still need to kill Hydra to complete it, but more monsters are appearing that deal high damage to the Mast.
Also when Hydra reached 50% of its HP, there will be a debuff for 25 seconds that will remove all supporting effects.
Once the debuff is over, it will repeat 10 seconds later until Hydra has been killed.
Once you killed Hydra, you can claim your reward by destroying the Treasure Chest.
Tips

- The Hydra Egg only appears for few seconds. When you destroy this Egg, all monsters, except Hydra, are despawned.
- If you step on a blue circle, the Hydra's Spawn will stop their laser beam attack for certain seconds.
- If you kill the Hydra's Spawn, it will spawn a weak Repair Wood (Metin) which will drop
Repair Wood. When you use it, it will restore 5% HP to the Mast, but you will be fainted for 5 seconds.
Other
- A Portal will appear that can bring you to the new continent Harbour. You have 5 minutes to use the Portal, otherwise you will be teleported out.
- In case of crash, it is possible to return to the dungeon only if you connect to the same channel. The run even continuous when all group members had a crash and can rejoin all back inside.
- To leave however, you can press 'give up' or talk with Ship's Wheel and press 'cancel voyage'.
- Completing this dungeon is necessarily once for making it to Champion Level 1 (You must be Level 120 to be able to advance to Champion Level 1).