Bonuses: Difference between revisions

From Azyrah
Jump to navigation Jump to search
 
(65 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Where to get ==
{{Navigation|}}
__NOTOC__
This page lists the current maximum bonuses. There are lower values that can be obtainined while adding and chnaging bonus.
 
__TOC__
 
== Items ==
{| {{NormalTables}}
{| {{NormalTables}}
|- {{Hl3}}
|- {{Hl3}}
!Item
!Item
!How to get
!How to get
!Description
|-
|-
| [[File:Reinforce_Item.png]] Reinforce Item
| [[File:Green_Strength.png]]<br> Green Strength
| Versieht einen deiner Gegenstände mit einem neuen Bonus und kann benutzt werden, bis dieser maximal 4 Boni besitzt. Das Hinzufügen kann allerdings fehlschlagen.
| Metinstones Lv. 5-45
| All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. Can only be used on weapons and armour up to level 40.
|-
|-
| [[File:Gegenstand_verzaubern.png]] Enchant Item
| [[File:Green_Magic.png]]<br> [[Green Magic]]
| Alle Boni eines Gegenstandes werden durch die gleiche Anzahl von zufällig ausgewählten neuen Boni ersetzt. Eine Besonderheit ist hierbei die [[Durchschnittsschaden|DSS]]/[[Fertigkeitsschaden|FKS]]-Kombination die Level 30, Level 75 und Zodiak-Waffen haben. Diese Kombination bleibt immer erhalten, ändert aber ihre Werte.
| Metinstones Lv. 5-45
"Gegenstand Verzaubern" hat keinen Einfluss auf den 6. und 7. Bonus sondern nur auf Boni 1 -5.
| Green Magic gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. Can only be used on weapons and armour up to level 40.
|-
|-
| [[File:Segenskugel.png]] Blessing Marble
| [[File:Reinforce_Item.png]]<br> Reinforce Item
| Man kann einem Gegenstand, der vier Boni hat, einen 5. Bonus hinzufügen. Das Hinzufügen kann allerdings auch fehlschlagen.  
| Metinstones Lv. 45+ & Dungeons
| Reinforce Item gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. (adding may fail)
|-
|-
| [[File:Small_Orison.png]] Small Orison
| [[File:Gegenstand_verzaubern.png]]<br> [[Enchant Item]]
| Der 6. und 7. Bonus eines Gegenstandes werden durch die gleiche Anzahl von zufällig ausgewählten neuen Boni mit einer geringen Chance (ca 5%-10%) ersetzt.  
|Metinstones Lv. 45+ & Dungeons
|All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.
|-
|-
| [[File:Orison.png]] Orison
| [[File:Segenskugel.png]]<br> [[Blessing Marble]]
| Der 6. und 7. Bonus eines Gegenstandes werden durch die gleiche Anzahl von zufällig ausgewählten neuen Boni ersetzt.  
|Dungeons & Bosses
|Blessing Marble can add a 5th bonus to an item that has four bonuses. (adding may fail)
|-
| [[File:Kostüm_verzaubern.png]]<br> Enchant Costume
|[[General Store Saleswoman]]
|Removes the bonuses from one of your costumes and replaces them with new ones.
|-
| [[File:Kostüm_verwandeln.png]]<br> Transform Costume
|[[General Store Saleswoman]]
|Removes the bonuses from one of your costumes and replaces them with new ones. With a bit of luck, the number of bonuses might also change (up to max. 3).
|-
| [[File:Small_Orison.png]]<br> Small Orison
|Craft at Seon-Hae for 300x [[File:Green_Magic.png]]
-----
Orcuss, Death Reaper, Spider Baroness & Azrael
-----
[[File:Serpent_Treasure.png]] [[Serpent Treasure]]
|Gives a small chance to change a 6 or 7 bonus.
|-
| [[File:Orison.png]]<br> [[Orison]]
|Craft at [[Seon-Hae]] for 600x [[File:Gegenstand_verzaubern.png|link=Enchant Item]] [[Enchant Item]]
-----
[[File:Hydra's_Chest.png]] [[Hydra's Chest]]
-----
[[File:Redux_Chest.png]] [[Redux Chest]]
-----
[[File:Serpent_Treasure.png]] [[Serpent Treasure]]
|Removes the bonuses from one of your items and adds new ones. Only applies to bonus 6 and 7.
|}
|}


Line 45: Line 82:
||
||
*Chance of Piercing Hit +3%, +5%, +10%
*Chance of Piercing Hit +3%, +5%, +10%
*Chance of Critical Hit +3%, +5%, +10%
*3%, 5%, 10% damage will be absorbed by HP
*3%, 5%, 10% damage will be absorbed by HP
*3%, 5%, 10% to rob SP
*3%, 5%, 10% to rob SP
Line 111: Line 147:
{| width="100%" valign="top" {{NormalTables}}
{| width="100%" valign="top" {{NormalTables}}
|
|
*+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strength against Metinstones  
*+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strong against Metinstones (+ x% of total value)
*+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strong against Metinstones  
*+1%, +2%, +3%, +4%, +5% attack damage against bosses
*+1%, +2%, +3%, +4%, +5% attack damage against bosses
*+1%, +2%, +3%, +4%, +5% skill damage against bosses
*+1%, +2%, +3%, +4%, +5% skill damage against bosses
Line 217: Line 254:
*Undead +6%, +10%, +20%
*Undead +6%, +10%, +20%
||
||
*+6%, +10%, +15% Magic Resistance
*6%, 10%, 15% Sword Defence
*+6%, +10%, +15% Lightning Resistance
*6%, 10%, 15% Two-Handed Defence
*+6%, +10%, +15% Wind Resistance
*6%, 10%, 15% Dagger Defence
*+6%, +10%, +15% Fire Resistance
*6%, 10%, 15% Bell Defence
*6%, 10%, 15% Fan Defence
*6%, 10%, 15% Arrow Defence
*6%, 10%, 15% Claw Defence
||
||
*3%, 5%, 10% to rob SP
*3%, 5%, 10% to rob SP
*3%, 4%, 5% Poison Resistance
*3%, 4%, 5% Poison Resistance
*Bleeding Attack Resistance 3%, 4%, 5%
*6%, 8%, 20% Chance of double Item drop
*6%, 8%, 20% Chance of double Item drop
*6%, 10%, 20% Movement Speed
*6%, 10%, 20% Movement Speed
Line 251: Line 292:
*Bleeding attack +1%, +2%, +3%, +4%, +5%
*Bleeding attack +1%, +2%, +3%, +4%, +5%
*Poison Resistance +1%, +2%, +3%, +4%, +5%
*Poison Resistance +1%, +2%, +3%, +4%, +5%
*Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
*1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
Line 257: Line 297:
*4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*Damage is increased at lower rank points.
|}
|}


=== Rüstungen ===
=== Armour ===
{| width="100%" style="font-size:0.95em; line-height:1em;"
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Rüstungen|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Rüstungen</u></span>]]</div>


{|width="100%"
{| width="100%" valign="top" {{NormalTables}}
!width="33%"|Stark gegen:
|- {{Hl3}}
----
!Possible Defences:
!width="33%"|Mögliche Widerstände:
!Other:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*Keine
*6%, 10%, 15% Sword Defence
*6%, 10%, 15% Two-Handed Defence
*6%, 10%, 15% Dagger Defence
*6%, 10%, 15% Bell Defence
*6%, 10%, 15% Fan Defence
*6%, 10%, 15% Arrow Defence
*6%, 10%, 15% Claw Defence
*+6%, +10%, +15% Magic Resistance
*+6%, +10%, +15% Lightning Resistance
*+6%, +10%, +15% Wind Resistance
*+6%, +10%, +15% Fire Resistance
||
||
*15% [[Schwertverteidigung]]
*Attack Value +10, +30, +50
*15% [[Zweihandverteidigung]]
*3%, 5%, 10% damage will be absorbed by SP
*15% [[Dolchverteidigung]]
*3%, 5%, 10% damage will be absorbed by HP
*15% [[Abwehrchance gegen Krallen]]
*Max HP +1000,+1500,+2000
*15% [[Glockenverteidigung]]
*Max SP +30, 50, 80
*15% [[Fächerverteidigung]]
*Casting Speed +6%, +10%, +20%
*15% [[Pfeilwiderstand]]
*3%, 6%, 10% Chance to reflect close combat hits
*15% [[Magiewiderstand]]
*15% [[Blitzwiderstand]]
*15% [[Windwiderstand]]
*15% [[Feuerwiderstand]]
||
*[[Schaden wird von MP Absorbiert|Schaden 10% wird von MP absorbiert]]
*[[Schaden wird von TP absorbiert|Schaden 10% wird von TP absorbiert]]
*Max. [[TP]] +500 bis +2000
*Max. [[MP]] +200
*10% [[Chance, Nahkampftreffer zu reflektieren]]
*[[Statuswerte#Angriffswert|Angriffswert]] +50
*[[Statuswerte#Zaubergeschwindigkeit|Zaubergeschwindigkeit]] +20%
|}
|}
|}
==== Armour 6th/7th Bonus ====
{| width="100%" style="font-size:0.95em; line-height:1em;"
{| width="100%" valign="top" {{NormalTables}}
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche 6. und 7. Boni für [[Rüstungen|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Rüstungen</u></span>]]</div>
{|width="100%"
!width="33%"|Stark gegen:
----
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|
|
*Erhalte [[Kraft des Blitzes]] für 5 Sek.
*Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft des Feuers]] für 5 Sek.
*Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft des Eises]] für 5 Sek.
*Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft der Erde]] für 5 Sek.
*Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft des Windes]] für 5 Sek.
*Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft der Dunkelheit]] für 5 Sek.
*Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
||
||
*[[Fertigkeitsschaden|Fertigkeitsschaden von Bossen]] -5%
*-1%, -2%, -3%, -4%, -5% attack damage from bosses
*[[Angriffsschaden von Bossen]] -5%
*-1%, -2%, -3%, -4%, -5% skill damage from bosses
*[[Halbmenschen|Widerstand gegen Halbmenschen]] (+5% d. Gesamtwerts)
*Resistance to Half Humans (+2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
*[[Widerstand gegen Sturz]] +15%
*Incoming damage is reduced by 1%, 2%, 3%, 4%, 5% if you have +90% HP
*[[Magiewiderstand]] (+15% d. Gesamtwerts)
*Fall Resistance +15%
*[[Blitzwiderstand]] (+10% d. Gesamtwerts)
*Lightning Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*[[Feuerwiderstand]] (+10% d. Gesamtwerts)
*Fire Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*[[Eiswiderstand]] (+10% d. Gesamtwerts)
*Ice Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*[[Erdwiderstand]] (+10% d. Gesamtwerts)
*Earth Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*[[Windwiderstand]] (+10% d. Gesamtwerts)
*Wind Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*[[Widerstand gegen Dunkelheit]] (+10% d. Gesamtwerts)
*Darkness Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Erhalte [[Blitzwiderstand]] für 5 Sek.
*Magic Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Erhalte [[Feuerwiderstand]] für 5 Sek.
*Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Eiswiderstand]] für 5 Sek.
*Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Erdwiderstand]] für 5 Sek.
*Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Windwiderstand]] für 5 Sek.
*Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Widerstand gegen Dunkelheit]] für 5 Sek.
*Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
*Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
||
||
*[[Statuswerte#Angriffswert|Angriffswert]] +50
*Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*[[Statuswerte#Magischer Angriffswert|Magischer Angriffswert]] +50
*Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*Max. [[TP]] +500
*Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
*Max. [[MP]] +80
*Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
*[[Vergiftungschance]] 5%
*Poisoning chance +1%, +2%, +3%, +4%, +5%
*[[Blutungsangriff]] 5%
*Bleeding attack +1%, +2%, +3%, +4%, +5%
*[[Giftwiderstand]] 5%
*Poison Resistance +1%, +2%, +3%, +4%, +5%
*[[Widerstand gegen Blutungsangriff]] 5%
*Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
*[[Absorbiert Schaden als MP]] 5%
*Absorbs 1%, 2%, 3% damage as SP
*[[Hast du mehr als 90% TP reduziert sich erhaltener Schaden um]] 5%
*[[Schaden von Fähigkeit]] +5%
|}
|}
|}


=== Schilde ===
=== Shields ===
{| width="100%" style="font-size:0.95em; line-height:1em;"
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Schilde|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Schilder</u></span>]]</div>


{|width="100%"
{| width="100%" valign="top" {{NormalTables}}
!width="33%"|Stark gegen:
|- {{Hl3}}
----
!Strong against:
!width="33%"|Mögliche Widerstände:
!Possible Defences:
----
!Other:
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*[[Stark gegen|Esoterische]] +20%  
*Mystics +6%, +10%, +20%
*[[Stark gegen|Halbmenschen]] +10%  
*Half Humans +3%, +5%, +10%
*[[Stark gegen|Orks]] +20%  
*Orcs +6%, +10%, +20%
*[[Stark gegen|Teufel]] +20%  
*Devils +6%, +10%, +20%
*[[Stark gegen|Tiere]] +20%  
*Animals +6%, +10%, +20%
*[[Stark gegen|Untote]] +20%
*Undead +6%, +10%, +20%
||
||
*[[Abwehr gegen Ohnmacht]]
*[[Defence against blackouts]]
*[[Abwehr gegen Verlangsamung]]
*Defence against slowing
||
||
*15% [[Chance, Nahkampftreffer zu reflektieren]]
*Intelligence +6, +8, +12
*15% [[Chance, Nahkampf-Angriff abzublocken]]
*Dexterity +6, +8, +12
*20% [[Chance auf EXP Bonus]]
*Vitality +6, +8, +12
*20% [[Chance, eine doppelte Menge Yang fallen zu lassen]]
*Strength +6, +8, +12
*[[Statuswerte#Intelligenz|Intelligenz]] +12
*Chance to block a close combat attack 6%, 10%, 15%
*[[Statuswerte#Stärke|Stärke]] +12 
*6%, 8%, 20% Chance to drop double Yang
*[[Statuswerte#Beweglichkeit|Beweglichkeit]] +12
*3%, 6%, 10% Chance to reflect close combat hits
*[[Statuswerte#Vitalität|Vitalität]] +12
*6%, 8%, 20% Chance of EXP Bonus
|}
|}
|}
==== Shields 6th/7th Bonus ====
{| width="100%" style="font-size:0.95em; line-height:1em;"
{| width="100%" valign="top" {{NormalTables}}
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche 6. und 7. Boni für [[Schilde|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Schilder</u></span>]]</div>
{|width="100%"
!width="33%"|Stark gegen:
----
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|
|
*Erhalte [[Kraft des Blitzes]] für 5 Sek.
*Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft des Feuers]] für 5 Sek.
*Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft des Eises]] für 5 Sek.
*Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft der Erde]] für 5 Sek.
*Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft des Windes]] für 5 Sek.
*Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Kraft der Dunkelheit]] für 5 Sek.
*Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
||
||
*[[Schaden|Angriffsschaden von Bossen]] -5%
*-1%, -2%, -3%, -4%, -5% attack damage from bosses
*[[Fertigkeitsschaden von Bossen]] -5%
*-1%, -2%, -3%, -4%, -5% skill damage from bosses
*Erhalte [[Blitzwiderstand]] für 5 Sek.
*Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Feuerwiderstand]] für 5 Sek.
*Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Eiswiderstand]] für 5 Sek.
*Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Erdwiderstand]] für 5 Sek.
*Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Windwiderstand]] für 5 Sek.
*Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
*Erhalte [[Widerstand gegen Dunkelheit]] für 5 Sek.
*Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
||
||
*[[Statuswerte#Angriffswert|Angriffswert]] +50
*Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*[[Statuswerte#Magischer Angriffswert|Magischer Angriffswert]] +50
*Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*Max. [[TP]] +500
*Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
*Max. [[MP]] +80
*Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
*[[Vergiftungschance]] 5%
*Poisoning chance +1%, +2%, +3%, +4%, +5%
*[[Blutungsangriff]] 5%
*Bleeding attack +1%, +2%, +3%, +4%, +5%
*[[Giftwiderstand]] 5%
*Poison Resistance +1%, +2%, +3%, +4%, +5%
*[[Widerstand gegen Blutungsangriff]] 5%
*Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
*[[1. - 5. hinzugefügter Bonus]] +25%  
*1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*[[Absorbiert Schaden als MP]] 5%
*2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*[[Angriffsschaden geblockt]] mit 5% Chance
*3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
|}
*4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*1%, 2%, 3%, 4%, 5% Chance to block attack damage
|}
|}


=== Schuhe ===
=== Shoes ===
{| width="100%" style="font-size:0.95em; line-height:1em;"
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Schuhe|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Schuhe</u></span>]]</div>


{|width="100%"
{| width="100%" valign="top" {{NormalTables}}
!width="33%"|Stark gegen:
|- {{Hl3}}
----
!Possible Defences:
!width="33%"|Mögliche Widerstände:
!Other:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*Keine
*6%, 10%, 15% Sword Defence
*6%, 10%, 15% Two-Handed Defence
*6%, 10%, 15% Dagger Defence
*6%, 10%, 15% Bell Defence
*6%, 10%, 15% Fan Defence
*6%, 10%, 15% Arrow Defence
*6%, 10%, 15% Claw Defence
*Chance to avoid Arrows 6%, 10%, 15%
||
*Blackout chance 3%, 5%, 8%
*6%, 8%, 20% Chance for EXP Bonus
*6%, 8%, 20% Chance to drop double Yang
*Chance of critical hit +3%, +5%, +10%
*Max HP +1000,+1500,+2000
*Max SP +30, 50, 80
*Slowing chance 3%, 5%, 8%
*Attack Speed +3%, +5%, +8%
|}
==== Shoes 6th/7th Bonus ====
{| width="100%" valign="top" {{NormalTables}}
|
*Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
||
||
*15% [[Schwertverteidigung]]
*Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
*15% [[Zweihandverteidigung]]
*Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
*15% [[Dolchverteidigung]]
*Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
*15% [[Glockenverteidigung]]
*Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
*15% [[Fächerverteidigung]]
*Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
*15% [[Pfeilwiderstand]]
*Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
*15% [[Abwehrchance gegen Krallen]]
||
||
*10% [[Chance auf kritischen Treffer]]
*Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*[[Statuswerte#Ohnmacht|Ohnmachtschance]]: 8%
*Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*[[Statuswerte#Verlangsamen|Verlangsamungschance]]: 8%
*Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
*Max. [[TP]] +500 bis +2000
*Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
*Max. [[MP]] +20 bis +80
*Poisoning chance +1%, +2%, +3%, +4%, +5%
*20% [[Chance auf EXP Bonus]]
*Bleeding attack +1%, +2%, +3%, +4%, +5%
*[[Statuswerte#Angriffsgeschwindigkeit|Angriffsgeschwindigkeit]] +8%
*Poison Resistance +1%, +2%, +3%, +4%, +5%
*20% [[Chance, eine doppelte Menge Yang fallen zu lassen]]
*Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
*15% [[Chance, Pfeilangriff auszuweichen]]
*Absorbs 1%, 2%, 3% damage as SP
*Absorbs 1%, 2%, 3% damage as HP
*1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
|}
|}
|}
 
{| width="100%" style="font-size:0.95em; line-height:1em;"
=== Talismans ===
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
 
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche 6. und 7. Boni für [[Schuhe|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Schuhe</u></span>]]</div>
{| width="100%" valign="top" {{NormalTables}}
{|width="100%"
|- {{Hl3}}
!width="33%"|Stark gegen:
!Strong against:
----
!Possible Defences:
!width="33%"|Mögliche Widerstände:
!Other:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*Erhalte [[Kraft des Blitzes]] für 5 Sek.
*Insects +15%, +20%, +30%
*Erhalte [[Kraft des Feuers]] für 5 Sek.
*Desert Monster +15%, +20%, +30%
*Erhalte [[Kraft des Eises]] für 5 Sek.
*Zodiac Monster +15%, +20%, +30%
*Erhalte [[Kraft der Erde]] für 5 Sek.
*Half human +3%, +5%, +10%
*Erhalte [[Kraft des Windes]] für 5 Sek.
*Erhalte [[Kraft der Dunkelheit]] für 5 Sek.
||
||
*Erhalte [[Blitzwiderstand]] für 5 Sek.
*Ice Resistance +15%, +20%, +25%
*Erhalte [[Feuerwiderstand]] für 5 Sek.
*Earth Resistance +15%, +20%, +25%
*Erhalte [[Eiswiderstand]] für 5 Sek.
*Resistance against Darkness +15%, +20%, +25%
*Erhalte [[Erdwiderstand]] für 5 Sek.
*Sword Defence Break +3%, +4%, +5%
*Erhalte [[Windwiderstand]] für 5 Sek.
*Two-handed Defence Break +3%, +4%, +5%
*Erhalte [[Widerstand gegen Dunkelheit]] für 5 Sek.
*Dagger Defence Break +3%, +4%, +5%
*Arrow Defence Break +3%, +4%, +5%
*Fan Defence Break +3%, +4%, +5%
*Bell Defence Break +3%, +4%, +5%
*Claw Defence Break +3%, +4%, +5%
*Resistance to Half Humans 3%, 6%, 10%
*Fall Resistance +6%, +10%, +20%
||
||
*[[Statuswerte#Angriffswert|Angriffswert]] +50
*Blackout chance 3%, 5%, 8%
*[[Statuswerte#Magischer Angriffswert|Magischer Angriffswert]] +50
*Defence +2%, +4%, +5%
*Max. [[TP]] +500
*Max. [[MP]] +80
*[[Vergiftungschance]] 5%
*[[Blutungsangriff]] 5%
*[[Giftwiderstand]] 5%
*[[Widerstand gegen Blutungsangriff]] 5%
*[[Absorbiert Schaden als TP]] 5%  
*[[Absorbiert Schaden als MP]] 5%  
*[[1. - 5. hinzugefügter Bonus]] +25%  
|}
|}
==== Talismans 6th/7th Bonus ====
{| width="100%" valign="top" {{NormalTables}}
|
*Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
*Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
*Poisoning chance +1%, +2%, +3%, +4%, +5%
*Bleeding attack +1%, +2%, +3%, +4%, +5%
*Poison Resistance +1%, +2%, +3%, +4%, +5%
*Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
*1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (INT)
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (STR)
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (VIT)
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (DEX)
*(+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (INT)
*(+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (STR)
*(+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (VIT)
*(+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (DEX)
|}
|}


=== Talismane ===
=== Weapons ===
{| width="100%" style="font-size:0.95em; line-height:1em;"
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Talismane|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Talismane</u></span>]]</div>


{|width="100%"
{| width="100%" valign="top" {{NormalTables}}
!width="33%"|Stark gegen:
|- {{Hl3}}
----
!Strong against:
!width="33%"|Mögliche Widerstände:
!Other:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*[[Stark gegen|Insekten]] +30%
*Mystics +6%, +10%, +20%
*[[Stark gegen|Wüstenmonster]] +30%
*Half Humans +3%, +5%, +10%
*[[Stark gegen|Zodiakmonster]] +30%
*Orcs +6%, +10%, +20%
*[[Stark gegen|Halbmenschen]] +5%
*Devils +6%, +10%, +20%
*Animals +6%, +10%, +20%
*Undead +6%, +10%, +20%
||
||
*5% [[Bruch von Dolchverteidigung]]
*Intelligence +6, +8, +12
*5% [[Bruch von Fächerverteidigung]]
*Dexterity +6, +8, +12
*5% [[Bruch von Glockenverteidigung]]
*Vitality +6, +8, +12
*5% [[Bruch von Krallenverteidigung]]
*Strength +6, +8, +12
*5% [[Bruch von Pfeilverteidigung]]
*Blackout chance 3%, 5%, 8%
*5% [[Bruch von Schwertverteidigung]]
*Bleeding attack +3%, +5%, +8%
*5% [[Bruch von Zweihandverteidigung]]
*Slowing chance 3%, 5%, 8%
*25% [[Eiswiderstand]]
*Poisoning chance 3%, 5%, 8%
*25% [[Erdwiderstand]]
*Casting Speed +6%, +10%, +20%
*25% [[Widerstand gegen Dunkelheit]]
*Chance of critical hit +3%, +5%, +10%
*10% [[Widerstand gegen Halbmenschen]]
*+3%, +5%, +10% Chance for piercing Hits
*20% [[Widerstand gegen Sturz]]
||
*+5% [[Verteidigung]]
*8% [[Ohnmachtschance]]
|}
|}
|}
==== Weapons 6th/7th Bonus ====
{| width="100%" style="font-size:0.95em; line-height:1em;"
{| width="100%" valign="top" {{NormalTables}}
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche 6. und 7. Boni für [[Talismane|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Talismane</u></span>]]</div>
{|width="100%"
!width="33%"|Stark gegen:
----
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|
|
 
*+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strength against Metinstones
*Strong against Metinstones (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% of total value)
*Strong against Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
*Strong against Half Humans (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
*Strong against Insects (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Strong against Desert Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Strong against Zodiac Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Strong against Animals (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Strong against Mystics (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Strong against Undeads (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Strong against Devils (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Strong against Orcs (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Power of Lightning (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Power of Fire (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Power of Ice (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Power of Earth (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Power of Wind (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Power of Darkness (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
*Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
*Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
||
||
 
*Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
*Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
*Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
*Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
*Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
*Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
||
||
*[[Statuswerte#Angriffswert|Angriffswert]] +50
*Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*[[Statuswerte#Magischer Angriffswert|Magischer Angriffswert]] +50
*Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
*Max. [[TP]] +500
*Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
*Max. [[MP]] +80
*Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
*[[Vergiftungschance]] 5%
*Poisoning chance +1%, +2%, +3%, +4%, +5%
*[[Blutungsangriff]] 5%
*Bleeding attack +1%, +2%, +3%, +4%, +5%
*[[Giftwiderstand]] 5%
*Poison Resistance +1%, +2%, +3%, +4%, +5%
*[[Widerstand gegen Blutungsangriff]] 5%
*Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
*[[1. - 5. hinzugefügter Bonus]] +20%  
*Damage is increased at lower rank points.
*+15% [[SungMa-Wille (RES)]]
*+15% [[SungMa-Wille (VIT)]]
*+15% [[SungMa-Wille (INT)]]
*+15% [[SungMa-Wille (STR)]]
|}
|}
|}


=== Waffen ===
===Gloves===
{| width="100%" style="font-size:0.95em; line-height:1em;"
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für  [[Waffen|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Waffen</u></span>]]</div>


{|width="100%"
{| width="100%" valign="top" {{NormalTables}}
!width="33%"|Stark gegen:
|- {{Hl3}}
----
!Possible Defences:
!width="33%"|Mögliche Widerstände:
!Other:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*[[Stark gegen|Esoterische]] +20%  
*3%, 6%, 10% Resistance to Half Humans
*[[Stark gegen|Halbmenschen]] +10%  
*6%, 10%, 20% Fall Resistance
*[[Stark gegen|Orks]] +20%  
*[[Stark gegen|Teufel]] +20%  
*[[Stark gegen|Tiere]] +20%
*[[Stark gegen|Untote]] +20%
||
||
*Keine
*+30, +50, +80 Max. SP
*[[Widerstand gegen Blutungsangriff]] (Eventuell Bug)Beweisfoto vorhanden
*+6, +8, +12 Vitality
||
*+6, +8, +12 Intelligence
*10% [[Chance auf durchbohrenden Treffer]]
*+6, +8, +12 Strenght
*10% [[Chance auf kritischen Treffer]]
*+6, +8, +12 Dexterity
*[[Statuswerte#Vergiften|Vergiftungschance]]: 8%
*3%, 5%, 8% Poisoning chance
*[[Statusveränderung#Verbluten|Blutungsangriff]] +8%
*3%, 5%, 8% Blackout chance
*[[Statuswerte#Ohnmacht|Ohnmachtschance]]: 8%
*3%, 5%, 8% Slowing chance
*[[Statuswerte#Verlangsamen|Verlangsamungschance]]: 8%
*3%, 5%, 10% Damage will be absorbed by HP
*[[Statuswerte#Zaubergeschwindigkeit|Zaubergeschwindigkeit]] +20%
*3%, 5%, 10% Damage will be absorbed by SP
*[[Statuswerte#Intelligenz|Intelligenz]] +12
*3%, 6%, 10% Chance to reflect close combat hits
*[[Statuswerte#Stärke|Stärke]] +12
*3%, 4%, 5% Poison Resistance
*[[Statuswerte#Beweglichkeit|Beweglichkeit]] +12
*3%, 4%, 5% Bleeding Attack Resistance
*[[Statuswerte#Vitalität|Vitalität]] +12
*+6, +8, +12 Precision
|}
|}
'''Besonderheit bei einigen Waffen'''<p>
==== Weapons 6th/7th Bonus ====
Alle Waffen ab Level 30, Level 75, die Zodiak-Waffen ab Level 105 und die [[Habichtskralle]] ab Level 70 haben als Besonderheit eine fest eingebaute Bonuskombination mit [[Durchschnittsschaden]](DSS) und [[Fertigkeitsschaden]](FKS). Mindestens einer der Boni ist immer vorhanden und beide können auch negative Werte annehmen. Wenn ein Bonus den Wert 0 hat ist er unsichtbar, erscheint aber beim nächsten [[Gegenstand verzaubern|Verzaubern]] wieder. Zusätzlich zu den DSS- und FKS-Boni können auch noch andere Boni vorhanden sein.
{| width="100%" valign="top" {{NormalTables}}
<br>
<br>
Die Waffen ab Level 70, das [[Stichschwert]], die [[Halbmenschklinge]],die [[Dämonenklinge]], der [[Blaudrachenbogen]], die [[Siamesenmesser]], der [[Ekstasefächer]] und ab Level 75 die [[Dornenkralle]] verfügen über einen eigenen Bonus, der auch in anderen Waffen enthalten sein kann. Dieser Bonus erhöht sich mit der Upgradestufe. So erhöht beispielsweise das [[Stichschwert]] auf +0 die maximalen TP um 50, und auf +9 um 1500.
|}
{| width="100%" style="font-size:0.95em; line-height:1em;"
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche 6. und 7. Boni für [[Waffen|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Waffen</u></span>]]</div>
{|width="100%"
!width="33%"|Stark gegen:
----
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|
|
*[[Stark gegen|Metinsteine]] +8%
*+1%, +2%, +3%, +4%, +5% attack damage against bosses
*[[Stark gegen|Metinsteine]] (+15% d. Gesamtwerts)
*+1%, +2%, +3%, +4%, +5% skill damage against bosses
*[[Stark gegen|Monster]] (+15% d. Gesamtwerts)
*+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strong against Metinstones
*[[Stark gegen|Halbmenschen]] (+10% d. Gesamtwerts)
*[[Stark gegen|Insekten]] (+20% d. Gesamtwerts)
*[[Stark gegen|Wüstenmonster]] (+20% d. Gesamtwerts)
*[[Stark gegen|Zodiakmonster]] (+20% d. Gesamtwerts)
*[[Stark gegen|Tiere]] (+20% d. Gesamtwerts)
*[[Stark gegen|Esoterische]] (+20% d. Gesamtwerts)
*[[Stark gegen|Untote]] (+20% d. Gesamtwerts)
*[[Stark gegen|Teufel]] (+20% d. Gesamtwerts)
*[[Stark gegen|Orks]] (+20% d. Gesamtwerts)
*[[Kraft des Blitzes]] (+15% d. Gesamtwerts)
*[[Kraft des Feuers]] (+15% d. Gesamtwerts)
*[[Kraft des Eises]] (+15% d. Gesamtwerts)
*[[Kraft der Erde]] (+15% d. Gesamtwerts)
*[[Kraft des Windes]] (+15% d. Gesamtwerts)
*[[Kraft der Dunkelheit]] (+15% d. Gesamtwerts)
*Erhalte [[Kraft des Blitzes]] für 5 Sek.
*Erhalte [[Kraft des Feuers]] für 5 Sek.
*Erhalte [[Kraft des Eises]] für 5 Sek.
*Erhalte [[Kraft der Erde]] für 5 Sek.
*Erhalte [[Kraft des Windes]] für 5 Sek.
*Erhalte [[Kraft der Dunkelheit]] für 5 Sek.
||
||
*Erhalte [[Blitzwiderstand]] für 5 Sek.
*-1%, -2%, -3%, -4%, -5% attack damage from bosses
*Erhalte [[Feuerwiderstand]] für 5 Sek.
*-1%, -2%, -3%, -4%, -5% skill damage from bosses
*Erhalte [[Eiswiderstand]] für 5 Sek.
*Erhalte [[Erdwiderstand]] für 5 Sek.
*Erhalte [[Windwiderstand]] für 5 Sek.
*Erhalte [[Widerstand gegen Dunkelheit]] für 5 Sek.
||
||
*[[Statuswerte#Angriffswert|Angriffswert]] +50
*Attack nearby monsters with lightning bolts with damage equal to your normal attacks.
*[[Statuswerte#Magischer Angriffswert|Magischer Angriffswert]] +50
*When using "Skill XY" there is a (10%, 15%, 20%, 25%, 30%, 40%, 50%, 60%, 75%) chance to reduce its next cooldown by 5 seconds.
*Max. [[TP]] +500
*1%, 2%, 3%, 4%, 5%, 8%, 10%, 20%, 25% The basic attributes of your gloves are increased by X %
*Max. [[MP]] +80
*In combat there is a (10%, 15%, 20%, 25%, 30%, 40%, 50%, 60%, 75%) chance to recieve Fall resistance for 15 seconds.
*[[Vergiftungschance]] 5%
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (INT)
*[[Blutungsangriff]] 5%
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (STR)
*[[Giftwiderstand]] 5%
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (VIT)
*[[Widerstand gegen Blutungsangriff]] 5%
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (DEX)
*[[Bei niedrigen Rangpunkten wird verursachter Schaden erhöht]]
|}
|}
|}


=== Handschuhe ===
== Random Bonus ==
{| width="100%" style="font-size:0.95em; line-height:1em;"
=== Serpent Weapon ===
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
{{SerpentWeapon}}
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Handschuhe|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Handschuhe</u></span>]]</div>
 
=== Serpent Armour ===
{{SerpentArmour}}
 
=== Mysterious Talisman ===
{{MysteriousTalisman}}


{|width="100%"
=== Gloves ===
!width="33%"|Stark gegen:
{{Gloves}}
----
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|


||
=== Serpent Gloves ===
*10% [[Widerstand gegen Halbmenschen]]
{{SerpentGloves}}
*20% [[Widerstand gegen Sturz]]


||
==Costume Bonus==
*[[Schaden wird von MP Absorbiert|Schaden 10% wird von MP absorbiert]]
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
*[[Schaden wird von TP absorbiert|Schaden 10% wird von TP absorbiert]]
*15% [[Chance, Nahkampftreffer zu reflektieren]]
*5% [[Giftwiderstand]]
*Max. [[MP]] +80
*[[Statuswerte#Vergiften|Vergiftungschance]] 8%
*[[Ohnmacht|Ohnmachtchance]] 8%
*[[Statuswerte#Verlangsammung|Verlangsamungschance]] 8%
*[[Statuswerte#Intelligenz|Intelligenz]] +12
*[[Statuswerte#Stärke|Stärke]] +12
*[[Statuswerte#Beweglichkeit|Beweglichkeit]] +12
*[[Statuswerte#Vitalität|Vitalität]] +12
*[[Präzision]] +12
|}
|}


== Kostüme ==
There are specific item to change bonus and the number of bonuses on the costumes
Auch [[Kostüme]], [[Frisuren]] und [[Waffenskins]] können mit Boni versehen werden. Bei Kostüme und Frisuren muss man drauf achten, dass die mit einem "+" gekennzeichnet sind, da nur die mit einem Boni versehen werden können.


=== Herkunft der Boni ===
====Hairstyles====
Kostüme aus dem [[Item-Shop]] können bereits mit einem Bonus versehen sein. Den Bonus sieht man erst wenn das Kostüm im [[Inventar]] ist.


{| {{prettytable}}
{| width="100%" valign="top" {{NormalTables}}
|- {{Hl3}}
|- {{Hl3}}
!Bild
!Strong against:
!Item
!Possible Opposition:
!Info
!Other:
|-
|{{icon|Kostüm verwandeln}}
|[[Kostüm verwandeln]]
| Ersetzt die vorhandene Boni des Kostüms. Dabei kann sich die Anzahl der Boni ändern (max. 3 sind möglich)
|-
|{{icon|Kostüm verzaubern}}
|[[Kostüm verzaubern]]
| Ersetzt die vorhandene Boni des Kostüms. Die Anzahl der Boni ändert sich dabei '''nicht'''.
|}
 
=== Übersicht der Boni ===
==== Frisuren ====
{| width="100%" style="font-size:0.95em; line-height:1em;"
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Frisuren|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Frisuren</u></span>]]</div>
{|width="100%"
!width="33%"|Stark gegen:
----
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*[[Stark gegen|Esoterische]] +20%  
*Mystics + 20%
*[[Stark gegen|Halbmenschen]] +10%  
*Half-human + 10%
*[[Stark gegen|Orks]] +20%  
*Orcs + 20%
*[[Stark gegen|Teufel]] +20%  
*Devils + 20%
*[[Stark gegen|Tiere]] +20%  
*Animals + 20%
*[[Stark gegen|Untote]] +20%
*Undead + 20%
||
||
*15% [[Magiewiderstand]]
*15% magic resistance
*15% [[Blitzwiderstand]]
*15% lightning resistance
*15% [[Windwiderstand]]
*15% wind resistance
*15% [[Feuerwiderstand]]
*15% fire resistance
||
||
*[[Statuswerte#Vergiften|Vergiftungschance]]: 8%
*Poisoning chance: 8%
*[[Statusveränderung#Verbluten|Blutungsangriff]] +8%
*Bleeding attack + 8%
*[[Schaden wird von MP Absorbiert|Schaden 10% wird von MP absorbiert]]
*10% damage is absorbed by SP
*[[MP-Regeneration]] +30%
*HP Regeneration + 30%
*[[TP-Regeneration]] +30%
*SP regeneration + 30%
*[[Statuswerte#Angriffsgeschwindigkeit|Angriffsgeschwindigkeit]] +8%
*Attack speed + 8%
*15% [[Chance, Pfeilangriff auszuweichen]]
*15% Chance to Avoid Arrows
|}
|}
|}


==== Kostümrüstungen ====
====Costumes====
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
{| width="100%" valign="top" {{NormalTables}}
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Kostüme|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Kostümrüstungen</u></span>]]</div>
|- {{Hl3}}
{|width="100%"
!Strong against:
!width="33%"|Stark gegen:
!Possible Resistances:
----
!Other:
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*Keine
*None
||
||
*15% [[Schwertverteidigung]]
*15% sword defense
*15% [[Zweihandverteidigung]]
*15% two-handed defense
*15% [[Dolchverteidigung]]
*15% dagger defense
*15% [[Abwehrchance gegen Krallen]]
*15% defense against claws
*15% [[Glockenverteidigung]]
*15% bell defense
*15% [[Fächerverteidigung]]
*15% fan defense
*15% [[Pfeilwiderstand]]
*15% arrow resistance
*15% [[Magiewiderstand]]
*15% magic resistance
*15% [[Blitzwiderstand]]
*15% lightning resistance
*15% [[Windwiderstand]]
*15% wind resistance
*15% [[Feuerwiderstand]]
*15% fire resistance
||
||
*[[Schaden wird von MP Absorbiert|Schaden 10% wird von MP absorbiert]]
*10% damage is absorbed by SP
*[[Schaden wird von TP absorbiert|Schaden 10% wird von TP absorbiert]]
*Damage 10% is absorbed by HP
*Max. [[TP]] +500 bis +2000
*Max. HP +500 to +2000
*Max. [[MP]] +200
*Max. SP +200
*10% [[Chance, Nahkampftreffer zu reflektieren]]
*10% chance to reflect close combat hits
*[[Statuswerte#Angriffswert|Angriffswert]] +50
*Attack value +50
*[[Statuswerte#Zaubergeschwindigkeit|Zaubergeschwindigkeit]] +20%
*Casting Speed + 20%
|}
|}
|}


==== Waffenskins ====
====Weapon Skins====
{| width="100%" style="font-size:0.95em; line-height:1em;"
 
| valign="top" style="border:1px solid {{Tabellenfarbe/Border}};" |
{| width="100%" valign="top" {{NormalTables}}
<div style="background:{{Tabellenfarbe/Background}}; border-bottom:1px solid {{Tabellenfarbe/Border}}; padding:2px; margin:1px; font-weight:bold; text-align:center; font-size:100%; color: {{Tabellenfarbe/Schrift}};"><div style="float: right;"></div>Mögliche Boni für [[Waffenskins|<span style="color:{{Tabellenfarbe/Schrift}}"><u>Waffenskins</u></span>]]</div>
|- {{Hl3}}
{|width="100%"
!Strong against:
!width="33%"|Stark gegen:
!Possible Resistances:
----
!Other:
!width="33%"|Mögliche Widerstände:
----
!width="33%"|Sonstiges:
----
|- valign="top"
|- valign="top"
|
|
*[[Stark gegen|Esoterische]] +20%  
*Mystics + 20%
*[[Stark gegen|Halbmenschen]] +10%  
*Half-humans + 10%
*[[Stark gegen|Orks]] +20%  
*Orcs + 20%
*[[Stark gegen|Teufel]] +20%  
*Devils + 20%
*[[Stark gegen|Tiere]] +20%  
*Animals + 20%
*[[Stark gegen|Untote]] +20%
*Undead + 20%
||
||
*15% [[Schwertverteidigung]]
*15% sword defense
*15% [[Zweihandverteidigung]]
*15% two-handed defense
*15% [[Dolchverteidigung]]
*15% dagger defense
*15% [[Glockenverteidigung]]
*15% defense against claws
*15% [[Fächerverteidigung]]
*15% bell defense
*15% [[Pfeilwiderstand]]
*15% fan defense
*15% [[Abwehrchance gegen Krallen]]
*15% arrow resistance
*15% magic resistance
*15% lightning resistance
*15% wind resistance
*15% fire resistance
||
||
*Max. [[TP]] +500 bis +2000
*Max. HP +500 to +2000
*Max. [[MP]] +20 bis +80
*Max. SP +20 to +80
*[[Statuswerte#Vergiften|Vergiftungschance]]: 8%
*Poisoning chance: 8%
*[[Statusveränderung#Verbluten|Blutungsangriff]] +8%
*Bleeding + 8%
*[[Statuswerte#Ohnmacht|Ohnmachtschance]]: 8%
*Blackout: 8%
*[[Statuswerte#Verlangsamen|Verlangsamungschance]]: 8%
*Slowing Chance: 8%
*[[Statuswerte#Zaubergeschwindigkeit|Zaubergeschwindigkeit]] +20%
*Casting speed + 20%
*[[Statuswerte#Angriffsgeschwindigkeit|Angriffsgeschwindigkeit]] +8%
*Attack speed + 8%
*[[Statuswerte#Bewegungsgeschwindigkeit|Bewegungsgeschwindigkeit]] +20%
*Movement speed + 20%
*[[Statuswerte#Intelligenz|Intelligenz]] +12
*Intelligence +12
*[[Statuswerte#Stärke|Stärke]] +12
*Strength +12
*[[Statuswerte#Beweglichkeit|Beweglichkeit]] +12
*Dexterity +12
*[[Statuswerte#Vitalität|Vitalität]] +12
*Vitality +12
*10% [[Chance auf durchbohrenden Treffer]]
*10% chance of piercing hits
*10% [[Chance auf kritischen Treffer]]
*10% chance of critical hit
*20% [[Chance auf EXP Bonus]]
*20% chance of EXP bonus
*20% [[Chance, eine doppelte Menge Yang fallen zu lassen]]
*20% chance to drop a double amount of yang
*15% [[Chance, Pfeilangriff auszuweichen]]
*15% chance to Avoid Aroows
|}
|}
<br>
 
== 6. und 7. Bonus ==
[[Datei:Seon-Hae.png|thumb|[[Seon-Hae]]]]
* 6. und 7. Bonus können bei [[Seon-Hae]] hinzugefügt werden.
* Um den 6. Bonus hinzuzufügen, muss der jeweilige Gegenstand bereits 5 Boni besitzen.
* Um den 7. Bonus hinzuzufügen, muss der 6. Bonus bereits erfolgreich hinzugefügt worden sein.
* Es dauert 24 Stunden, um den 6. und 7. Bonus hinzuzufügen. In dieser Zeit verbleibt das Item bei Seon-Hae und kann nicht verwendet werden. Die Zeit kann verringert werden, indem ein [[Akzelerator]] verwendet wird.
* Der hinzugefügte Bonus wird zufällig ausgewählt, mögliche Bonis sind [[#Übersicht der 6. und 7. Boni|weiter unten aufgelistet]].
[[Datei:Bonus hinzufügen.png]]
 
* {{icon2|Gegenstand verzaubern}} hat keinen Einfluss auf den 6. und 7. Bonus sondern nur auf Boni 1 - 5.
* Für das Switchen der Boni 6 und 7 wird {{icon2|Segnung}} benötigt. Sollte sich auf einem Gegenstand ein 6. und ein 7. Bonus befinden, so werden bei der Verwendung von "Segnung" beide Boni geändert.
* Boni 1 - 5 werden bei einer "Segnung" nicht geändert.
* Es ist nicht möglich mehrere Gegenstände gleichzeitig abzugeben, um einen 6. bzw. 7. Bonus darauf zu erhalten. Es kann immer nur ein Gegenstand gleichzeitig abgegeben werden.
* Es ist nicht möglich, einem Band nachträglich die neuen Boni hinzuzufügen. Mit einer {{icon2|Urkunde der Umkehr+}} lassen sich die Boni allerdings wieder entfernen. Somit können dann auch der 6. und 7. Bonus eines Gegenstand von einem Band absorbiert werden.
<br>
*Die Erfolgschance hängt von der Anzahl der abgegebenen [[Fragmente]] ab. Diese kann aber durch die Hinzufügung von [[Ergänzungen]] um bis zu 50% gesteigert werden.
*Je mehr Fragmente der selben Sorte verwendet werden, umso höher ist die Wahrscheinlichkeit, dass ein neuer Bonus hinzugefügt wird.
*Man kann bis zu 10 Fragmente gleichzeitig verwenden. Pro Fragment steigert sich die Erfolgschance um 2%.
 
=== Fragmente  ===
 
{| {{prettytable}}
|- {{Hl3}}
!Bild
!Item
!Info
!Gegenstandstufe
|-
|{{icon|Graues Fragment}}
|[[Graues Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 0-29
|-)
|{{icon|Graues Glanzfragment}}
|[[Graues Glanzfragment]]
| Seltenes Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen. Kann nur bei Bossen gefunden werden
| 30
|-)
|{{icon|Weißes Fragment}}
|[[Weißes Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 31-39
|-)
|{{icon|Grünes Fragment}}
|[[Grünes Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 40-49
|-)
|{{icon|Gelbes Fragment}}
|[[Gelbes Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 50-59
|-)
|{{icon|Blaues Fragment}}
|[[Blaues Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 60-74
|-)
|{{icon|Grünes Glanzfragment}}
|[[Grünes Glanzfragment]]
| Seltenes Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen. Kann nur bei Bossen gefunden werden
| 75
|-)
|{{icon|Violettes Fragment}}
|[[Violettes Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 76-89
|-)
|{{icon|Rotes Fragment}}
|[[Rotes Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 90-104
|-)
|{{icon|Gelbes Glanzfragment}}
|[[Gelbes Glanzfragment]]
| Seltenes Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen. Kann nur bei Bossen gefunden werden.
| 105
|-)
|{{icon|Regenbogenfragment}}
|[[Regenbogenfragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 106-120
|-)
|{{icon|Heiliges Fragment}}
|[[Heiliges Fragment]]
| Material, um mit einer bestimmten Wahrscheinlichkeit einen 6. oder 7. Bonus hinzuzufügen.
| 120
|}
 
=== Fragment-Kisten  ===
 
Die {{icon2|Fragmentkiste}} kann bei [[Seon-Hae]] im Austausch gegen 10 [[Fertigkeitsbuch|Fertigkeitsbücher]] erworben werden. Sie kann [[Fragmentkiste|Fragmente]] jeder Art enthalten und [[Fertigkeitsbuch|Fertigkeitsbücher]].
 
{| {{prettytable}}
|- {{Hl3}}
!Bild
!Item
!Info
|-
|{{icon|Fragmentkiste}}
|[[Fragmentkiste]]
| Mit Glück enthält diese Kiste ein Fragment in einer zufälligen Farbe.
|-
|{{icon|Verzierte Fragmentkiste}}
|[[Verzierte Fragmentkiste]]
| Enthält ein Fertigkeitsbuch oder mit Glück ein Fragment in einer zufälligen Farbe. Die Chance auf ein Fragment ist größter als bei einer normalen Fragmentkiste.
|-
|{{icon|Glanzfragmentkiste}}
|[[Glanzfragmentkiste]]
| Diese verwunschene Truhe enthält eines von zahlreichen Items. Entferne mit einer Segnung den 6. und 7. Bonus eines Gegenstandes und füge neue hinzu, oder schalte mit den Fragmenten die entsprechenden Bonusplätze frei. Welches Item wartet wohl auf dich? Finde es jetzt heraus!
|}
|}
<br><br>

Latest revision as of 17:37, 21 November 2024

This page lists the current maximum bonuses. There are lower values that can be obtainined while adding and chnaging bonus.

Items

Item How to get Description

Green Strength
Metinstones Lv. 5-45 All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. Can only be used on weapons and armour up to level 40.

Green Magic
Metinstones Lv. 5-45 Green Magic gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. Can only be used on weapons and armour up to level 40.

Reinforce Item
Metinstones Lv. 45+ & Dungeons Reinforce Item gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. (adding may fail)

Enchant Item
Metinstones Lv. 45+ & Dungeons All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5.

Blessing Marble
Dungeons & Bosses Blessing Marble can add a 5th bonus to an item that has four bonuses. (adding may fail)

Enchant Costume
General Store Saleswoman Removes the bonuses from one of your costumes and replaces them with new ones.

Transform Costume
General Store Saleswoman Removes the bonuses from one of your costumes and replaces them with new ones. With a bit of luck, the number of bonuses might also change (up to max. 3).

Small Orison
Craft at Seon-Hae for 300x

Orcuss, Death Reaper, Spider Baroness & Azrael


Serpent Treasure

Gives a small chance to change a 6 or 7 bonus.

Orison
Craft at Seon-Hae for 600x Enchant Item

Hydra's Chest


Redux Chest


Serpent Treasure

Removes the bonuses from one of your items and adds new ones. Only applies to bonus 6 and 7.

List of all available Bonus

Bracelets

Strong against: Possible Resistances: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • 6%, 10%, 15% Magic Resistance
  • 6%, 10%, 15% Lightning Resistance
  • 6%, 10%, 15% Wind Resistance
  • 6%, 10%, 15% Fire Resistance
  • Chance of Piercing Hit +3%, +5%, +10%
  • 3%, 5%, 10% damage will be absorbed by HP
  • 3%, 5%, 10% to rob SP
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • 6%, 8%, 20% Chance of double Item drop

Bracelets 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP

Necklaces

Possible Defences: Other:
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • Blackout chance 3%, 5%, 8%
  • Chance of Piercing Hit +3%, +5%, +10%
  • Chance of Critical Hit +3%, +5%, +10%
  • 3%, 5%, 10% Damage will be absorbed by SP
  • 10% to take SP from enemy
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • HP Regeneration +12%, +20%, +30%
  • SP Regeneration +12%, +20%, +30%
  • 6%, 8%, 20% Chance for EXP bonus
  • 6%, 8%, 20% Chance to drop double Yang

Necklaces 6th/7th Bonus

  • +1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strong against Metinstones (+ x% of total value)
  • +1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strong against Metinstones
  • +1%, +2%, +3%, +4%, +5% attack damage against bosses
  • +1%, +2%, +3%, +4%, +5% skill damage against bosses
  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP

Helmets

Strong against: Possible Defences: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • +6%, +10%, +15% Magic Resistance
  • +6%, +10%, +15% Lightning Resistance
  • +6%, +10%, +15% Wind Resistance
  • +6%, +10%, +15% Fire Resistance
  • Poisoning chance 3%, 5%, 8%
  • 3%, 5%, 10% damage will be absorbed by SP
  • HP Regeneration +12%, +20%, +30%
  • SP Regeneration +12%, +20%, +30%
  • Attack Speed +3%, +5%, +8%
  • Chance to avoid Arrows +6%, +10%, +15%
  • Bleeding attack +3%, +5%, +8%

Helmets 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • Damage is increased at lower rank points.

Earrings

Strong against: Possible Defences: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • 3%, 5%, 10% to rob SP
  • 3%, 4%, 5% Poison Resistance
  • Bleeding Attack Resistance 3%, 4%, 5%
  • 6%, 8%, 20% Chance of double Item drop
  • 6%, 10%, 20% Movement Speed

Earrings 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%

Armour

Possible Defences: Other:
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • +6%, +10%, +15% Magic Resistance
  • +6%, +10%, +15% Lightning Resistance
  • +6%, +10%, +15% Wind Resistance
  • +6%, +10%, +15% Fire Resistance
  • Attack Value +10, +30, +50
  • 3%, 5%, 10% damage will be absorbed by SP
  • 3%, 5%, 10% damage will be absorbed by HP
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • Casting Speed +6%, +10%, +20%
  • 3%, 6%, 10% Chance to reflect close combat hits

Armour 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • -1%, -2%, -3%, -4%, -5% attack damage from bosses
  • -1%, -2%, -3%, -4%, -5% skill damage from bosses
  • Resistance to Half Humans (+2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
  • Incoming damage is reduced by 1%, 2%, 3%, 4%, 5% if you have +90% HP
  • Fall Resistance +15%
  • Lightning Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Fire Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Ice Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Earth Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Wind Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Darkness Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Magic Resistance (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP

Shields

Strong against: Possible Defences: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • Intelligence +6, +8, +12
  • Dexterity +6, +8, +12
  • Vitality +6, +8, +12
  • Strength +6, +8, +12
  • Chance to block a close combat attack 6%, 10%, 15%
  • 6%, 8%, 20% Chance to drop double Yang
  • 3%, 6%, 10% Chance to reflect close combat hits
  • 6%, 8%, 20% Chance of EXP Bonus

Shields 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • -1%, -2%, -3%, -4%, -5% attack damage from bosses
  • -1%, -2%, -3%, -4%, -5% skill damage from bosses
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 1%, 2%, 3%, 4%, 5% Chance to block attack damage

Shoes

Possible Defences: Other:
  • 6%, 10%, 15% Sword Defence
  • 6%, 10%, 15% Two-Handed Defence
  • 6%, 10%, 15% Dagger Defence
  • 6%, 10%, 15% Bell Defence
  • 6%, 10%, 15% Fan Defence
  • 6%, 10%, 15% Arrow Defence
  • 6%, 10%, 15% Claw Defence
  • Chance to avoid Arrows 6%, 10%, 15%
  • Blackout chance 3%, 5%, 8%
  • 6%, 8%, 20% Chance for EXP Bonus
  • 6%, 8%, 20% Chance to drop double Yang
  • Chance of critical hit +3%, +5%, +10%
  • Max HP +1000,+1500,+2000
  • Max SP +30, 50, 80
  • Slowing chance 3%, 5%, 8%
  • Attack Speed +3%, +5%, +8%

Shoes 6th/7th Bonus

  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Absorbs 1%, 2%, 3% damage as SP
  • Absorbs 1%, 2%, 3% damage as HP
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%

Talismans

Strong against: Possible Defences: Other:
  • Insects +15%, +20%, +30%
  • Desert Monster +15%, +20%, +30%
  • Zodiac Monster +15%, +20%, +30%
  • Half human +3%, +5%, +10%
  • Ice Resistance +15%, +20%, +25%
  • Earth Resistance +15%, +20%, +25%
  • Resistance against Darkness +15%, +20%, +25%
  • Sword Defence Break +3%, +4%, +5%
  • Two-handed Defence Break +3%, +4%, +5%
  • Dagger Defence Break +3%, +4%, +5%
  • Arrow Defence Break +3%, +4%, +5%
  • Fan Defence Break +3%, +4%, +5%
  • Bell Defence Break +3%, +4%, +5%
  • Claw Defence Break +3%, +4%, +5%
  • Resistance to Half Humans 3%, 6%, 10%
  • Fall Resistance +6%, +10%, +20%
  • Blackout chance 3%, 5%, 8%
  • Defence +2%, +4%, +5%

Talismans 6th/7th Bonus

  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • 1st Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 2nd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 3rd Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 4th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • 5th Bonus +1%, +2%, +3%, +4%, +5%, +8%, +10%, +20%, +25%
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (INT)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (STR)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (VIT)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (DEX)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (INT)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (STR)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (VIT)
  • (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value) Sung Ma's will (DEX)

Weapons

Strong against: Other:
  • Mystics +6%, +10%, +20%
  • Half Humans +3%, +5%, +10%
  • Orcs +6%, +10%, +20%
  • Devils +6%, +10%, +20%
  • Animals +6%, +10%, +20%
  • Undead +6%, +10%, +20%
  • Intelligence +6, +8, +12
  • Dexterity +6, +8, +12
  • Vitality +6, +8, +12
  • Strength +6, +8, +12
  • Blackout chance 3%, 5%, 8%
  • Bleeding attack +3%, +5%, +8%
  • Slowing chance 3%, 5%, 8%
  • Poisoning chance 3%, 5%, 8%
  • Casting Speed +6%, +10%, +20%
  • Chance of critical hit +3%, +5%, +10%
  • +3%, +5%, +10% Chance for piercing Hits

Weapons 6th/7th Bonus

  • +1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strength against Metinstones
  • Strong against Metinstones (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% of total value)
  • Strong against Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
  • Strong against Half Humans (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10% of total value)
  • Strong against Insects (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Desert Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Zodiac Monsters (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Animals (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Mystics (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Undeads (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Devils (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Strong against Orcs (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Lightning (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Fire (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Ice (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Earth (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Wind (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Power of Darkness (+1%, +2%, +3%, +4%, +5%, +6%, +7%, +10%, +15% of total value)
  • Earn Power of Lightning for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Fire for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Ice for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Earth for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Wind for 1, 2, 3, 4, 5 sec. in combat
  • Earn Power of Darkness for 1, 2, 3, 4, 5 sec. in combat
  • Earn Lightning Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Fire Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Ice Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Earth Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Wind Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Earn Darkness Resistance for 1, 2, 3, 4, 5 sec. in combat
  • Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Magic Attack Value +5, +8, +10, +15, +20, +25, +30, +35, +40, +50
  • Max. HP +50, +100, +150, +200, +250, +300, +350, +400, +450,+500
  • Max. SP +5, +10, +15, +20, +30, +40, +50, +60, +70, +80
  • Poisoning chance +1%, +2%, +3%, +4%, +5%
  • Bleeding attack +1%, +2%, +3%, +4%, +5%
  • Poison Resistance +1%, +2%, +3%, +4%, +5%
  • Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5%
  • Damage is increased at lower rank points.

Gloves

Possible Defences: Other:
  • 3%, 6%, 10% Resistance to Half Humans
  • 6%, 10%, 20% Fall Resistance
  • +30, +50, +80 Max. SP
  • +6, +8, +12 Vitality
  • +6, +8, +12 Intelligence
  • +6, +8, +12 Strenght
  • +6, +8, +12 Dexterity
  • 3%, 5%, 8% Poisoning chance
  • 3%, 5%, 8% Blackout chance
  • 3%, 5%, 8% Slowing chance
  • 3%, 5%, 10% Damage will be absorbed by HP
  • 3%, 5%, 10% Damage will be absorbed by SP
  • 3%, 6%, 10% Chance to reflect close combat hits
  • 3%, 4%, 5% Poison Resistance
  • 3%, 4%, 5% Bleeding Attack Resistance
  • +6, +8, +12 Precision

Weapons 6th/7th Bonus

  • +1%, +2%, +3%, +4%, +5% attack damage against bosses
  • +1%, +2%, +3%, +4%, +5% skill damage against bosses
  • +1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strong against Metinstones
  • -1%, -2%, -3%, -4%, -5% attack damage from bosses
  • -1%, -2%, -3%, -4%, -5% skill damage from bosses
  • Attack nearby monsters with lightning bolts with damage equal to your normal attacks.
  • When using "Skill XY" there is a (10%, 15%, 20%, 25%, 30%, 40%, 50%, 60%, 75%) chance to reduce its next cooldown by 5 seconds.
  • 1%, 2%, 3%, 4%, 5%, 8%, 10%, 20%, 25% The basic attributes of your gloves are increased by X %
  • In combat there is a (10%, 15%, 20%, 25%, 30%, 40%, 50%, 60%, 75%) chance to recieve Fall resistance for 15 seconds.
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (INT)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (STR)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (VIT)
  • +1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (DEX)

Random Bonus

Serpent Weapon

1. Bonus

1. Bonus
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15

Average Damage:

2%
3%
4%
3%
4%
6%
4%
6%
7%
5%
7%
8%
6%
8%
9%
7%
9%
10%
8%
10%
11%
9%
11%
13%
10%
13%
16%
13%
15%
19%
14%
16%
22%
15%
20%
25%
16%
22%
28%
17%
24%
31%
18%
26%
34%
25%
30%
40%

Strong against Half Humans:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

Strong against Devils:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

Strong against Animals:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

Strong against Undead:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

Strong against Orcs:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

Strong against Esoterics:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

2. Bonus

2. Bonus
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15

STR:

2
4
6
4
6
8
6
8
10
8
10
12
10
12
14
12
14
16
14
17
19
16
19
21
18
21
23
21
23
26
23
26
29
25
29
31
27
31
33
30
33
36
33
36
39
40
43
47

RES:

2
4
6
4
6
8
6
8
10
8
10
12
10
12
14
12
14
16
14
17
19
16
19
21
18
21
23
21
23
26
23
26
29
25
29
31
27
31
33
30
33
36
33
36
39
40
43
47

VIT:

2
4
6
4
6
8
6
8
10
8
10
12
10
12
14
12
14
16
14
17
19
16
19
21
18
21
23
21
23
26
23
26
29
25
29
31
27
31
33
30
33
36
33
36
39
40
43
47

INT:

2
4
6
4
6
8
6
8
10
8
10
12
10
12
14
12
14
16
14
17
19
16
19
21
18
21
23
21
23
26
23
26
29
25
29
31
27
31
33
30
33
36
33
36
39
40
43
47

Attack Speed:

13%
14%
16%
13%
14%
17%
14%
15%
18%
14%
16%
19%
15%
17%
20%
16%
18%
21%
17%
19%
22%
18%
20%
23%
19%
21%
24%
20%
23%
26%
21%
24%
27%
22%
25%
28%
23%
26%
29%
24%
27%
30%
25%
28%
32%
30%
38%
45%

Strong against monsters:

1%
1%
2%
1%
2%
3%
2%
3%
4%
2%
4%
5%
3%
5%
6%
4%
6%
7%
5%
7%
8%
6%
8%
9%
7%
9%
10%
8%
12%
13%
9%
13%
14%
10%
14%
15%
11%
15%
16%
12%
16%
17%
13%
17%
18%
15%
20%
25%

Strong against Insects:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

Strong against Zodiacmonsters:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

3. Bonus

3. Bonus
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15

Skill Damage:

2%
3%
4%
3%
4%
6%
4%
6%
7%
5%
7%
8%
6%
8%
9%
7%
9%
10%
8%
10%
11%
9%
11%
13%
10%
13%
16%
13%
15%
19%
14%
16%
22%
15%
20%
25%
16%
22%
28%
17%
24%
31%
18%
26%
34%
25%
30%
40%

Strong against Metinstones:

1%
1%
1%
1%
1%
2%
2%
2%
3%
2%
2%
3%
3%
3%
4%
4%
4%
5%
5%
5%
6%
6%
6%
7%
7%
7%
8%
8%
8%
9%
9%
9%
10%
10%
10%
11%
11%
11%
12%
12%
12%
13%
13%
13%
14%
15%
16%
18%

Strong against Desertmonsters:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
15%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
22%
30%

Casting Speed:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
13%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
20%
30%

Chance of EXP-Bonus:

1%
2%
3%
1%
2%
4%
2%
3%
5%
2%
4%
6%
3%
5%
7%
4%
6%
8%
5%
7%
9%
6%
8%
10%
7%
9%
11%
8%
11%
13%
9%
12%
16%
10%
13%
17%
11%
14%
18%
12%
15%
19%
13%
16%
20%
15%
20%
30%

Chance to steal SP:

1%
1%
2%
1%
2%
3%
2%
3%
4%
2%
4%
5%
3%
5%
6%
4%
6%
7%
5%
7%
8%
6%
8%
9%
7%
9%
10%
8%
11%
13%
9%
12%
14%
10%
13%
15%
11%
14%
16%
12%
15%
17%
13%
16%
18%
15%
20%
25%

Slowing chance:

1%
1%
2%
1%
2%
3%
2%
3%
4%
2%
4%
5%
3%
5%
6%
4%
6%
7%
5%
7%
8%
6%
8%
9%
7%
9%
10%
8%
11%
13%
9%
12%
14%
10%
13%
15%
11%
14%
16%
12%
15%
17%
13%
16%
18%
15%
20%
25%

Stun chance:

1%
1%
2%
1%
2%
3%
2%
3%
4%
2%
4%
5%
3%
5%
6%
4%
6%
7%
5%
7%
8%
6%
8%
9%
7%
9%
10%
8%
11%
13%
9%
12%
14%
10%
13%
15%
11%
14%
16%
12%
15%
17%
13%
16%
18%
15%
20%
25%

Precision:

1
1
2
1
2
3
2
3
4
2
4
5
3
5
6
4
6
7
5
7
8
6
8
9
7
9
10
8
11
13
9
12
14
10
13
15
11
14
16
12
15
17
13
16
18
15
20
25

Serpent Armour

1. Bonus

1. Bonus
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15

Max. HP:

1550
1575
1600
1650
1775
1800
1825
1850
1875
1975
2050
2075
2100
2125
2175
2300
2325
2350
2375
2450
2550
2575
2600
2625
2675
2800
2825
2850
2875
2925
3050
3075
3100
3125
3175
3300
3325
3350
3375
3425
3550
3575
3600
3625
3675
3800
3825
3850
3875
4400
4050
4075
4100
4125
4600
4300
4325
4350
4375
4750
4550
4575
4600
4625
4750
5000
5025
5050
5075
5250
5500
5525
5550
5600
5800
6000
6125
6250
6375
6500

Resistance against Skill Damage:

1%
1%
1%
1%
1%
1%
1%
1%
1%
2%
2%
2%
2%
2%
3%
2%
2%
2%
2%
3%
3%
3%
3%
3%
4%
4%
4%
4%
4%
5%
5%
5%
5%
5%
6%
6%
6%
6%
6%
7%
7%
7%
7%
7%
8%
8%
8%
8%
8%
9%
9%
9%
9%
9%
10%
10%
10%
10%
10%
11%
11%
11%
11%
11%
12%
12%
12%
12%
12%
13%
13%
13%
13%
13%
14%
15%
15%
15%
15%
18%

Average Damage Resistance:

1%
1%
1%
1%
1%
1%
1%
1%
1%
2%
2%
2%
2%
2%
3%
2%
2%
2%
2%
3%
3%
3%
3%
3%
4%
4%
4%
4%
4%
5%
5%
5%
5%
5%
6%
6%
6%
6%
6%
7%
7%
7%
7%
7%
8%
8%
8%
8%
8%
9%
9%
9%
9%
9%
10%
10%
10%
10%
10%
11%
11%
11%
11%
11%
12%
12%
12%
12%
12%
13%
13%
13%
13%
13%
14%
15%
15%
15%
15%
18%

Chance, to restore HP:

1%
1%
1%
1%
2%
1%
1%
1%
1%
3%
2%
2%
2%
2%
4%
2%
2%
2%
2%
5%
3%
3%
3%
3%
6%
4%
4%
4%
4%
7%
5%
5%
5%
5%
8%
6%
6%
6%
6%
9%
7%
7%
7%
7%
10%
8%
8%
8%
8%
13%
9%
9%
9%
9%
14%
10%
10%
10%
10%
15%
11%
11%
11%
11%
16%
12%
12%
12%
12%
17%
13%
13%
13%
13%
18%
15%
15%
15%
15%
25%

Bleeding Attack Resistance:

1%
1%
1%
1%
2%
1%
1%
1%
1%
3%
2%
2%
2%
2%
4%
2%
2%
2%
2%
5%
3%
3%
3%
3%
6%
4%
4%
4%
4%
7%
5%
5%
5%
5%
8%
6%
6%
6%
6%
9%
7%
7%
7%
7%
10%
8%
8%
8%
8%
13%
9%
9%
9%
9%
14%
10%
10%
10%
10%
15%
11%
11%
11%
11%
16%
12%
12%
12%
12%
17%
13%
13%
13%
13%
18%
15%
15%
15%
15%
25%

Poison Resistance:

1%
1%
1%
1%
2%
1%
1%
1%
1%
3%
2%
2%
2%
2%
4%
2%
2%
2%
2%
5%
3%
3%
3%
3%
6%
4%
4%
4%
4%
7%
5%
5%
5%
5%
8%
6%
6%
6%
6%
9%
7%
7%
7%
7%
10%
8%
8%
8%
8%
13%
9%
9%
9%
9%
14%
10%
10%
10%
10%
15%
11%
11%
11%
11%
16%
12%
12%
12%
12%
17%
13%
13%
13%
13%
18%
15%
15%
15%
15%
25%

Fall Resistance:

1%
1%
1%
2%
3%
1%
1%
1%
2%
4%
2%
2%
2%
3%
5%
2%
2%
2%
4%
6%
3%
3%
3%
5%
7%
4%
4%
4%
6%
8%
5%
5%
5%
7%
9%
6%
6%
6%
8%
10%
7%
7%
7%
9%
11%
8%
8%
8%
10%
15%
9%
9%
9%
12%
16%
10%
10%
10%
14%
17%
11%
11%
11%
15%
18%
12%
12%
12%
16%
19%
13%
13%
13%
18%
20%
15%
15%
15%
20%
30%

2. Bonus

2. Bonus
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15

STR:

2
3
4
5
6
4
5
6
7
8
6
7
8
9
10
8
9
10
11
12
10
11
12
13
14
12
13
14
15
16
14
15
16
17
19
16
17
17
19
21
18
19
20
21
23
21
22
23
24
26
23
24
25
26
29
25
26
27
29
31
27
28
29
31
33
30
31
32
33
36
33
34
35
36
39
40
42
44
45
47

RES:

2
3
4
5
6
4
5
6
7
8
6
7
8
9
10
8
9
10
11
12
10
11
12
13
14
12
13
14
15
16
14
15
16
17
19
16
17
17
19
21
18
19
20
21
23
21
22
23
24
26
23
24
25
26
29
25
26
27
29
31
27
28
29
31
33
30
31
32
33
36
33
34
35
36
39
40
42
44
45
47

VIT:

2
3
4
5
6
4
5
6
7
8
6
7
8
9
10
8
9
10
11
12
10
11
12
13
14
12
13
14
15
16
14
15
16
17
19
16
17
17
19
21
18
19
20
21
23
21
22
23
24
26
23
24
25
26
29
25
26
27
29
31
27
28
29
31
33
30
31
32
33
36
33
34
35
36
39
40
42
44
45
47

INT:

2
3
4
5
6
4
5
6
7
8
6
7
8
9
10
8
9
10
11
12
10
11
12
13
14
12
13
14
15
16
14
15
16
17
19
16
17
17
19
21
18
19
20
21
23
21
22
23
24
26
23
24
25
26
29
25
26
27
29
31
27
28
29
31
33
30
31
32
33
36
33
34
35
36
39
40
42
44
45
47

3. Bonus

3. Bonus
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15

Resistance to monster attacks:

1%
1%
1%
1%
1%
1%
1%
1%
1%
2%
2%
2%
2%
2%
3%
2%
2%
2%
2%
3%
3%
3%
3%
3%
4%
4%
4%
4%
4%
5%
5%
5%
5%
5%
6%
6%
6%
6%
6%
7%
7%
7%
7%
7%
8%
8%
8%
8%
8%
9%
9%
9%
9%
9%
10%
10%
10%
10%
10%
11%
11%
11%
11%
11%
12%
12%
12%
12%
12%
13%
13%
13%
13%
13%
14%
15%
15%
15%
15%
18%

Strong against monsters:

1%
1%
1%
1%
1%
1%
1%
1%
1%
2%
2%
2%
2%
2%
3%
2%
2%
2%
2%
3%
3%
3%
3%
3%
4%
4%
4%
4%
4%
5%
5%
5%
5%
5%
6%
6%
6%
6%
6%
7%
7%
7%
7%
7%
8%
8%
8%
8%
8%
9%
9%
9%
9%
9%
10%
10%
10%
10%
10%
11%
11%
11%
11%
11%
12%
12%
12%
12%
12%
13%
13%
13%
13%
13%
14%
15%
15%
15%
15%
18%

damage will be absorbed by HP:

1%
1%
1%
1%
2%
2%
2%
2%
2%
3%
3%
3%
3%
3%
4%
3%
3%
3%
3%
4%
3%
3%
3%
3%
6%
5%
5%
5%
5%
7%
6%
6%
6%
6%
8%
7%
7%
7%
7%
9%
8%
8%
8%
8%
10%
9%
9%
9%
9%
13%
10%
10%
10%
10%
14%
11%
11%
11%
11%
15%
12%
12%
12%
12%
16%
12%
12%
12%
12%
17%
14%
14%
14%
14%
18%
16%
16%
16%
16%
25%

damage will be absorbed by SP:

1%
1%
1%
1%
2%
2%
2%
2%
2%
3%
3%
3%
3%
3%
4%
3%
3%
3%
3%
4%
3%
3%
3%
3%
6%
5%
5%
5%
5%
7%
6%
6%
6%
6%
8%
7%
7%
7%
7%
9%
8%
8%
8%
8%
10%
9%
9%
9%
9%
13%
10%
10%
10%
10%
14%
11%
11%
11%
11%
15%
12%
12%
12%
12%
16%
12%
12%
12%
12%
17%
14%
14%
14%
14%
18%
16%
16%
16%
16%
25%

Magic Resistance:

1%
1%
1%
1%
3%
1%
1%
1%
1%
3%
2%
2%
2%
2%
4%
2%
2%
2%
2%
4%
3%
3%
3%
3%
6%
4%
4%
4%
4%
7%
5%
5%
5%
5%
9%
6%
6%
6%
6%
10%
7%
7%
7%
7%
11%
8%
8%
8%
8%
12%
9%
9%
9%
9%
16%
10%
10%
10%
10%
17%
11%
11%
11%
11%
18%
12%
12%
12%
12%
19%
13%
13%
13%
13%
20%
15%
15%
15%
15%
30%

Movement Speed:

-15%
-12%
-10%
-9%
-6%
-12%
-10%
-8%
-6%
-4%
-10%
-8%
-6%
-4%
-2%
-9%
-7%
-5%
-3%
-1%
-6%
-4%
-3%
-1%
1%
-4%
-3%
-1%
1%
2%
-2%
-1%
1%
2%
3%
-1%
1%
2%
3%
4%
1%
2%
3%
4%
5%
2%
3%
4%
5%
6%
3%
4%
5%
6%
7%
4%
5%
6%
7%
8%
5%
6%
7%
8%
9%
6%
7%
8%
9%
10%
10%
12%
14%
17%
20%
12%
15%
18%
20%
25%

Mysterious Talisman

SungMa Will

STR | RES | VIT | INT
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9

STR:

1
1
1
2
1
1
2
3
3
3
3
4
5
5
5
6
7
7
7
8
9
9
9
10
11
11
11
12
14
14
15
16
17
17
18
19
21
22
23
24

RES:

1
1
1
2
1
1
2
3
3
3
3
4
5
5
5
6
7
7
7
8
9
9
9
10
11
11
11
12
14
14
15
16
17
17
18
19
21
22
23
24

VIT:

1
1
1
2
1
1
2
3
3
3
3
4
5
5
5
6
7
7
7
8
9
9
9
10
11
11
11
12
14
14
15
16
17
17
18
19
21
22
23
24

INT:

1
1
1
2
1
1
2
3
3
3
3
4
5
5
5
6
7
7
7
8
9
9
9
10
11
11
11
12
14
14
15
16
17
17
18
19
21
22
23
24

Power of Elements

Power of Lightning | Power of Ice | Power of Earth | Power of Darkness | Power of Wind | Power of Fire
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9

Power of Elements

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
1
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
2
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
3
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
4
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
5
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
36
6
9
10
11
12
13
14
15
16
17
18
19
20
21
22
24
26
28
30
32
34
36
38
40
42
44
46
48
50
59
7
11
12
13
14
15
16
17
18
20
21
22
23
24
25
27
29
31
33
35
37
39
41
43
45
47
49
51
55
62
8
12
13
14
15
16
17
18
19
21
23
24
25
26
28
30
32
34
36
38
40
42
44
46
48
50
52
54
58
65
9
14
15
16
18
19
20
21
22
24
26
27
28
29
31
33
34
37
39
41
43
45
47
49
51
53
55
57
62
69

Gloves

SungMa Will

STR | RES | VIT | INT
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9

STR:

3
4
5
6
7
5
6
8
9
11
9
12
14
15
17
14
18
20
21
22
19
24
26
27
28
24
30
32
33
34
29
36
38
39
40
34
42
44
45
46
39
48
50
51
52
58
59
60
61
63

RES:

3
4
5
6
7
5
6
8
9
11
9
12
14
15
17
14
18
20
21
22
19
24
26
27
28
24
30
32
33
34
29
36
38
39
40
34
42
44
45
46
39
48
50
51
52
58
59
60
61
63

VIT:

3
4
5
6
7
5
6
8
9
11
9
12
14
15
17
14
18
20
21
22
19
24
26
27
28
24
30
32
33
34
29
36
38
39
40
34
42
44
45
46
39
48
50
51
52
58
59
60
61
63

INT:

3
4
5
6
7
5
6
8
9
11
9
12
14
15
17
14
18
20
21
22
19
24
26
27
28
24
30
32
33
34
29
36
38
39
40
34
42
44
45
46
39
48
50
51
52
58
59
60
61
63

Serpent Gloves

Defence

STR | RES | VIT | INT
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9

Defence:

15
16
17
17
18
19
19
20
21
23
24
25
27
28
29
31
32
33
35
36
37
39
40
41
43
44
45
55
56
57

SungMa Will

STR | RES | VIT | INT
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9

STR:

6
7
8
9
10
11
12
13
14
16
17
19
19
21
23
25
24
26
28
31
30
33
36
38
36
39
42
44
42
45
48
50
49
52
55
58
69
72
75
78

RES:

6
7
8
9
10
11
12
13
14
16
17
19
19
21
23
25
24
26
28
31
30
33
36
38
36
39
42
44
42
45
48
50
49
52
55
58
69
72
75
78

VIT:

6
7
8
9
10
11
12
13
14
16
17
19
19
21
23
25
24
26
28
31
30
33
36
38
36
39
42
44
42
45
48
50
49
52
55
58
69
72
75
78

INT:

6
7
8
9
10
11
12
13
14
16
17
19
19
21
23
25
24
26
28
31
30
33
36
38
36
39
42
44
42
45
48
50
49
52
55
58
69
72
75
78

Costume Bonus

Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.

There are specific item to change bonus and the number of bonuses on the costumes

Hairstyles

Strong against: Possible Opposition: Other:
  • Mystics + 20%
  • Half-human + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • Poisoning chance: 8%
  • Bleeding attack + 8%
  • 10% damage is absorbed by SP
  • HP Regeneration + 30%
  • SP regeneration + 30%
  • Attack speed + 8%
  • 15% Chance to Avoid Arrows

Costumes

Strong against: Possible Resistances: Other:
  • None
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% defense against claws
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • 10% damage is absorbed by SP
  • Damage 10% is absorbed by HP
  • Max. HP +500 to +2000
  • Max. SP +200
  • 10% chance to reflect close combat hits
  • Attack value +50
  • Casting Speed + 20%

Weapon Skins

Strong against: Possible Resistances: Other:
  • Mystics + 20%
  • Half-humans + 10%
  • Orcs + 20%
  • Devils + 20%
  • Animals + 20%
  • Undead + 20%
  • 15% sword defense
  • 15% two-handed defense
  • 15% dagger defense
  • 15% defense against claws
  • 15% bell defense
  • 15% fan defense
  • 15% arrow resistance
  • 15% magic resistance
  • 15% lightning resistance
  • 15% wind resistance
  • 15% fire resistance
  • Max. HP +500 to +2000
  • Max. SP +20 to +80
  • Poisoning chance: 8%
  • Bleeding + 8%
  • Blackout: 8%
  • Slowing Chance: 8%
  • Casting speed + 20%
  • Attack speed + 8%
  • Movement speed + 20%
  • Intelligence +12
  • Strength +12
  • Dexterity +12
  • Vitality +12
  • 10% chance of piercing hits
  • 10% chance of critical hit
  • 20% chance of EXP bonus
  • 20% chance to drop a double amount of yang
  • 15% chance to Avoid Aroows