Bonuses: Difference between revisions
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| All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. Can only be used on weapons and armour up to level 40. | | All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. Can only be used on weapons and armour up to level 40. | ||
|- | |- | ||
| [[File:Green_Magic.png]]<br> Green Magic | | [[File:Green_Magic.png]]<br> [[Green Magic]] | ||
| Metinstones Lv. 5-45 | | Metinstones Lv. 5-45 | ||
| Green Magic gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. Can only be used on weapons and armour up to level 40. | | Green Magic gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. Can only be used on weapons and armour up to level 40. | ||
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| Reinforce Item gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. (adding may fail) | | Reinforce Item gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. (adding may fail) | ||
|- | |- | ||
| [[File:Gegenstand_verzaubern.png]]<br> Enchant Item | | [[File:Gegenstand_verzaubern.png]]<br> [[Enchant Item]] | ||
|Metinstones Lv. 45+ & Dungeons | |Metinstones Lv. 45+ & Dungeons | ||
|All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | |All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. | ||
|- | |- | ||
| [[File:Segenskugel.png]]<br> Blessing Marble | | [[File:Segenskugel.png]]<br> [[Blessing Marble]] | ||
|Dungeons & Bosses | |Dungeons & Bosses | ||
|Blessing Marble can add a 5th bonus to an item that has four bonuses. (adding may fail) | |Blessing Marble can add a 5th bonus to an item that has four bonuses. (adding may fail) | ||
|- | |||
| [[File:Kostüm_verzaubern.png]]<br> Enchant Costume | |||
|[[General Store Saleswoman]] | |||
|Removes the bonuses from one of your costumes and replaces them with new ones. | |||
|- | |||
| [[File:Kostüm_verwandeln.png]]<br> Transform Costume | |||
|[[General Store Saleswoman]] | |||
|Removes the bonuses from one of your costumes and replaces them with new ones. With a bit of luck, the number of bonuses might also change (up to max. 3). | |||
|- | |- | ||
| [[File:Small_Orison.png]]<br> Small Orison | | [[File:Small_Orison.png]]<br> Small Orison | ||
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Orcuss, Death Reaper, Spider Baroness & Azrael | Orcuss, Death Reaper, Spider Baroness & Azrael | ||
----- | ----- | ||
[[File:Serpent_Treasure.png]] Serpent Treasure | [[File:Serpent_Treasure.png]] [[Serpent Treasure]] | ||
|Gives a small chance to change a 6 or 7 bonus. | |Gives a small chance to change a 6 or 7 bonus. | ||
|- | |- | ||
| [[File:Orison.png]]<br> Orison | | [[File:Orison.png]]<br> [[Orison]] | ||
|Craft at Seon-Hae for 600x [[File:Gegenstand_verzaubern.png]] | |Craft at [[Seon-Hae]] for 600x [[File:Gegenstand_verzaubern.png|link=Enchant Item]] [[Enchant Item]] | ||
----- | ----- | ||
[[File:Hydra's_Chest.png]] Hydra's Chest | [[File:Hydra's_Chest.png]] [[Hydra's Chest]] | ||
----- | ----- | ||
[[File:Redux_Chest.png]] Redux Chest | [[File:Redux_Chest.png]] [[Redux Chest]] | ||
----- | ----- | ||
[[File:Serpent_Treasure.png]] Serpent Treasure | [[File:Serpent_Treasure.png]] [[Serpent Treasure]] | ||
|Removes the bonuses from one of your items and adds new ones. Only applies to bonus 6 and 7. | |Removes the bonuses from one of your items and adds new ones. Only applies to bonus 6 and 7. | ||
|} | |} | ||
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|| | || | ||
*Chance of Piercing Hit +3%, +5%, +10% | *Chance of Piercing Hit +3%, +5%, +10% | ||
*3%, 5%, 10% damage will be absorbed by HP | *3%, 5%, 10% damage will be absorbed by HP | ||
*3%, 5%, 10% to rob SP | *3%, 5%, 10% to rob SP | ||
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*Absorbs 1%, 2%, 3% damage as SP | *Absorbs 1%, 2%, 3% damage as SP | ||
|} | |} | ||
=== Necklaces === | === Necklaces === | ||
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*Undead +6%, +10%, +20% | *Undead +6%, +10%, +20% | ||
|| | || | ||
*Defence against blackouts | *[[Defence against blackouts]] | ||
*Defence against slowing | *Defence against slowing | ||
|| | || | ||
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*Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5% | *Bleeding Attack Resistance +1%, +2%, +3%, +4%, +5% | ||
*Damage is increased at lower rank points. | *Damage is increased at lower rank points. | ||
|} | |||
===Gloves=== | |||
{| width="100%" valign="top" {{NormalTables}} | |||
|- {{Hl3}} | |||
!Possible Defences: | |||
!Other: | |||
|- valign="top" | |||
| | |||
*3%, 6%, 10% Resistance to Half Humans | |||
*6%, 10%, 20% Fall Resistance | |||
|| | |||
*+30, +50, +80 Max. SP | |||
*+6, +8, +12 Vitality | |||
*+6, +8, +12 Intelligence | |||
*+6, +8, +12 Strenght | |||
*+6, +8, +12 Dexterity | |||
*3%, 5%, 8% Poisoning chance | |||
*3%, 5%, 8% Blackout chance | |||
*3%, 5%, 8% Slowing chance | |||
*3%, 5%, 10% Damage will be absorbed by HP | |||
*3%, 5%, 10% Damage will be absorbed by SP | |||
*3%, 6%, 10% Chance to reflect close combat hits | |||
*3%, 4%, 5% Poison Resistance | |||
*3%, 4%, 5% Bleeding Attack Resistance | |||
*+6, +8, +12 Precision | |||
|} | |||
==== Weapons 6th/7th Bonus ==== | |||
{| width="100%" valign="top" {{NormalTables}} | |||
| | |||
*+1%, +2%, +3%, +4%, +5% attack damage against bosses | |||
*+1%, +2%, +3%, +4%, +5% skill damage against bosses | |||
*+1%, +2%, +3%, +4%, +5%, +6%, +7%, +8% Strong against Metinstones | |||
|| | |||
*-1%, -2%, -3%, -4%, -5% attack damage from bosses | |||
*-1%, -2%, -3%, -4%, -5% skill damage from bosses | |||
|| | |||
*Attack nearby monsters with lightning bolts with damage equal to your normal attacks. | |||
*When using "Skill XY" there is a (10%, 15%, 20%, 25%, 30%, 40%, 50%, 60%, 75%) chance to reduce its next cooldown by 5 seconds. | |||
*1%, 2%, 3%, 4%, 5%, 8%, 10%, 20%, 25% The basic attributes of your gloves are increased by X % | |||
*In combat there is a (10%, 15%, 20%, 25%, 30%, 40%, 50%, 60%, 75%) chance to recieve Fall resistance for 15 seconds. | |||
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (INT) | |||
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (STR) | |||
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (VIT) | |||
*+1, +2, +3, +4, +5, +6, +7, +10, +15 Sung Ma's will (DEX) | |||
|} | |} | ||
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=== Serpent Gloves === | === Serpent Gloves === | ||
{{SerpentGloves}} | {{SerpentGloves}} | ||
==Costume Bonus== | |||
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus. | |||
There are specific item to change bonus and the number of bonuses on the costumes | |||
====Hairstyles==== | |||
{| width="100%" valign="top" {{NormalTables}} | |||
|- {{Hl3}} | |||
!Strong against: | |||
!Possible Opposition: | |||
!Other: | |||
|- valign="top" | |||
| | |||
*Mystics + 20% | |||
*Half-human + 10% | |||
*Orcs + 20% | |||
*Devils + 20% | |||
*Animals + 20% | |||
*Undead + 20% | |||
|| | |||
*15% magic resistance | |||
*15% lightning resistance | |||
*15% wind resistance | |||
*15% fire resistance | |||
|| | |||
*Poisoning chance: 8% | |||
*Bleeding attack + 8% | |||
*10% damage is absorbed by SP | |||
*HP Regeneration + 30% | |||
*SP regeneration + 30% | |||
*Attack speed + 8% | |||
*15% Chance to Avoid Arrows | |||
|} | |||
====Costumes==== | |||
{| width="100%" valign="top" {{NormalTables}} | |||
|- {{Hl3}} | |||
!Strong against: | |||
!Possible Resistances: | |||
!Other: | |||
|- valign="top" | |||
| | |||
*None | |||
|| | |||
*15% sword defense | |||
*15% two-handed defense | |||
*15% dagger defense | |||
*15% defense against claws | |||
*15% bell defense | |||
*15% fan defense | |||
*15% arrow resistance | |||
*15% magic resistance | |||
*15% lightning resistance | |||
*15% wind resistance | |||
*15% fire resistance | |||
|| | |||
*10% damage is absorbed by SP | |||
*Damage 10% is absorbed by HP | |||
*Max. HP +500 to +2000 | |||
*Max. SP +200 | |||
*10% chance to reflect close combat hits | |||
*Attack value +50 | |||
*Casting Speed + 20% | |||
|} | |||
====Weapon Skins==== | |||
{| width="100%" valign="top" {{NormalTables}} | |||
|- {{Hl3}} | |||
!Strong against: | |||
!Possible Resistances: | |||
!Other: | |||
|- valign="top" | |||
| | |||
*Mystics + 20% | |||
*Half-humans + 10% | |||
*Orcs + 20% | |||
*Devils + 20% | |||
*Animals + 20% | |||
*Undead + 20% | |||
|| | |||
*15% sword defense | |||
*15% two-handed defense | |||
*15% dagger defense | |||
*15% defense against claws | |||
*15% bell defense | |||
*15% fan defense | |||
*15% arrow resistance | |||
*15% magic resistance | |||
*15% lightning resistance | |||
*15% wind resistance | |||
*15% fire resistance | |||
|| | |||
*Max. HP +500 to +2000 | |||
*Max. SP +20 to +80 | |||
*Poisoning chance: 8% | |||
*Bleeding + 8% | |||
*Blackout: 8% | |||
*Slowing Chance: 8% | |||
*Casting speed + 20% | |||
*Attack speed + 8% | |||
*Movement speed + 20% | |||
*Intelligence +12 | |||
*Strength +12 | |||
*Dexterity +12 | |||
*Vitality +12 | |||
*10% chance of piercing hits | |||
*10% chance of critical hit | |||
*20% chance of EXP bonus | |||
*20% chance to drop a double amount of yang | |||
*15% chance to Avoid Aroows | |||
|} | |||
<br><br> | |||
Latest revision as of 17:37, 21 November 2024
This page lists the current maximum bonuses. There are lower values that can be obtainined while adding and chnaging bonus.
Items
| Item | How to get | Description |
|---|---|---|
Green Strength |
Metinstones Lv. 5-45 | All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. Can only be used on weapons and armour up to level 40. |
Green Magic |
Metinstones Lv. 5-45 | Green Magic gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. Can only be used on weapons and armour up to level 40. |
Reinforce Item |
Metinstones Lv. 45+ & Dungeons | Reinforce Item gives one of your items a new bonus and can be used until it has a maximum of 4 bonuses. (adding may fail) |
Enchant Item |
Metinstones Lv. 45+ & Dungeons | All bonuses of an item are replaced by the same number of randomly selected new bonuses. Enchant Item has no effect on the 6th and 7th bonuses, but only on bonuses 1 -5. |
Blessing Marble |
Dungeons & Bosses | Blessing Marble can add a 5th bonus to an item that has four bonuses. (adding may fail) |
Enchant Costume |
General Store Saleswoman | Removes the bonuses from one of your costumes and replaces them with new ones. |
Transform Costume |
General Store Saleswoman | Removes the bonuses from one of your costumes and replaces them with new ones. With a bit of luck, the number of bonuses might also change (up to max. 3). |
Small Orison |
Craft at Seon-Hae for 300x Orcuss, Death Reaper, Spider Baroness & Azrael |
Gives a small chance to change a 6 or 7 bonus. |
Orison |
Craft at Seon-Hae for 600x |
Removes the bonuses from one of your items and adds new ones. Only applies to bonus 6 and 7. |
List of all available Bonus
Bracelets
| Strong against: | Possible Resistances: | Other: |
|---|---|---|
|
|
|
Bracelets 6th/7th Bonus
|
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Necklaces
| Possible Defences: | Other: |
|---|---|
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Necklaces 6th/7th Bonus
|
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Helmets
| Strong against: | Possible Defences: | Other: |
|---|---|---|
|
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Helmets 6th/7th Bonus
|
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Earrings
| Strong against: | Possible Defences: | Other: |
|---|---|---|
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Earrings 6th/7th Bonus
|
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Armour
| Possible Defences: | Other: |
|---|---|
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Armour 6th/7th Bonus
|
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Shields
| Strong against: | Possible Defences: | Other: |
|---|---|---|
|
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Shields 6th/7th Bonus
|
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Shoes
| Possible Defences: | Other: |
|---|---|
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Shoes 6th/7th Bonus
|
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Talismans
| Strong against: | Possible Defences: | Other: |
|---|---|---|
|
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Talismans 6th/7th Bonus
|
Weapons
| Strong against: | Other: |
|---|---|
|
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Weapons 6th/7th Bonus
|
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Gloves
| Possible Defences: | Other: |
|---|---|
|
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Weapons 6th/7th Bonus
|
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Random Bonus
Serpent Weapon
1. Bonus
|
1. Bonus
|
2. Bonus
|
2. Bonus
|
3. Bonus
|
3. Bonus
|
Serpent Armour
1. Bonus
|
1. Bonus
|
2. Bonus
|
2. Bonus
|
3. Bonus
|
3. Bonus
|
Mysterious Talisman
SungMa Will
|
STR | RES | VIT | INT
|
Power of Elements
|
Power of Lightning | Power of Ice | Power of Earth | Power of Darkness | Power of Wind | Power of Fire
|
Gloves
SungMa Will
|
STR | RES | VIT | INT
|
Serpent Gloves
Defence
|
STR | RES | VIT | INT
|
SungMa Will
|
STR | RES | VIT | INT
|
Costume Bonus
Costumes, Hairstyles and Weapon Skins on the "+" version can have bonus.
There are specific item to change bonus and the number of bonuses on the costumes
Hairstyles
| Strong against: | Possible Opposition: | Other: |
|---|---|---|
|
|
|
Costumes
| Strong against: | Possible Resistances: | Other: |
|---|---|---|
|
|
|
Weapon Skins
| Strong against: | Possible Resistances: | Other: |
|---|---|---|
|
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|